Sage
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Asset Info favorite | |
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Name | Sage |
Category | PC / Computer |
Game | Sonic Frontiers |
Section | Non-Playable Characters |
Submitted | March 19, 2023 |
Uploaded By | AdelQ |
Size |
25.37 MB (56 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 13,016 |
Comments (9)
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Eggman's chatgpt daughters.

Oh.... I see, I only know a few but not the others I never know from, so I might need to research more how it works and find an example so I can understand this later on.
Thanks @Zama3D for the info, I'm a noob at the moment so I'm still learning.
Thanks @Zama3D for the info, I'm a noob at the moment so I'm still learning.

@HGBD-Wolf5 "flw" is a flow map (typically used for fur), "nra" is a normal map with an alpha channel, "ref" is a reflection map, "msk" is a masking factor, "fur" is the fur texture that the flow map uses, and "fal" is a falloff texture that mixes with the albedo with a fresnel factor.

Creepy Cute Girl. :3

Hey uh, I don't know anything with these textures' names, could anyone tell me what does "flw" "nra" "ref" "msk" "fur" "fal" is for? Or what does it mean? I tried so many attempts and I feel so lost in here...

how does the model use the corruption textures and they just move anywhere?

How do actually texture Sage?

you can use drivers to swap out the different textures maybe a color ramp to make the glitch move through the model I am not completely sure https://www.youtube.com/watch?v=nmzAbeUDPUQ this video explains it well

I legit have no idea how to put those corruptions materials/mask in blender, so if anyone knows I'll take it.