Sonic
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Asset Info favorite | |
---|---|
Name | Sonic |
Category | PC / Computer |
Game | Sonic Frontiers |
Section | Playable Characters |
Uploaded By | AdelQ |
Size |
13.00 MB (39 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 31,372 |
Comments (30)

Can someone help me with the puplis, he has more than he should have

The eyes are weird too.

I've read the comments and I still cannot for the life of me figure out how to make this model look like the picture in textured/rendered mode in Blender. Can someone help?

The smooth maps work more like glossy maps. For blender users to get them to display properly, use the Invert color node and then plug that into the roughness node.

For those who don't wanna use the baked fur texture, I think this video is a good tutorial on how to set up the flow texture in blender: https://www.youtube.com/watch?v=N8cbfJ64SdY

the best textures and materias for a Sonic model to date. imagine these textures and materials but with Unleashed/Modern Sonic model (the long quill model) instead of HE2 Sonic model (the short quill model), it would be PEAK

I don't like the proportions in this model, I prefer the Unleashed model because is closer to Blur Studio Sonic

This model looks literally so good! Probably my favorite Sonic model. I always use photo mode in this game solely to see this model.

How do I get the eyeshine to work?

Still a Blender noob here, any tips for manipulating the mouth? I've been trying to move/rotate the individual mouth bones in pose mode but its hard to close or move it

bro i dont see how this is the best sonic model ever this looks like my cheeks it just has the highest poly count and unique texture maps

I'm gonna guess that the PRM textures were separated by exporting the individual RGBA channels as separate images

@RonicTH Probably through baking each individual channel.

Tell me, how did you separate the PRM textures on Metallic, Roughness, Specular and Ambient Occlusion?

Definitely Sonic's best model. Fight Me. >:3

@swift0sword You can use a mix node, set it to multiply, set the baked fur texture to "Non-Color" and plug it into the second slot of the node and plug the abd texture into the first one. From there you can adjust the Factor to your liking

Love the Fur texture, looks huggable.
Which Hedgehogs actually are if they aren't trying to prick you in self-defense.
Which Hedgehogs actually are if they aren't trying to prick you in self-defense.

Blender noob here, anyone have any tips or tutorials to get the fur texture working?

How does the flw work? there's a baked version so clearly whoever ripped it knows

NAAAAAAAAAAAAAAAAAHHHHH WHAT THE FUCK IS THIS RIP
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