Re-Volt
Re-Volt
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | PC / Computer |
| Assets | 25 |
| Hits | 110,035 |
| Comments | 12 |
| Tags (9): arrow_right | |
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Alternative Names (2):
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Re-Volt: Racing Out of Control, ReVolt
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[7]
Cars
Clockwork
view_in_ar
Clockwork Too
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Clockwork Wun
view_in_ar
Phat Slug
view_in_ar
Pole Poz
view_in_ar
Probe UFO
view_in_ar
Toyeca
view_in_ar
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[4]
Objects
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[1]
Effects
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[13]
Tracks
Comments (12)
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the n64 models are the same but with a lower poly count, there's less vertex coloring, the wheel models are different and the textures are separate instead of merged for each car and track
toy world 1 has so many vertex coloring placements
.fin is where there are object files placed in
for some reason, if i export the tracks from older versions of blender to newer versions the vertex coloring is missing for some reason
it's like it was dried out
it's like it was dried out
i also imported toys in the hood as obj but the textures are a bit dry
i was trying to post the picture
i was trying to post the picture
toytanic 1 and 2 have the exact same track model
This was taken in Blender. Some parts are missing due to them being separate objects
will be doing the tracks
where are the tracks
Added RG1
Kudos to LU9 for adding Re-Volt here :)
I have all the other models for this game :D! and I have a blender addon that opens the PRM files