Rivet
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Asset Info favorite | |
---|---|
Name | Rivet |
Category | PC / Computer |
Game | Ratchet & Clank: Rift Apart |
Section | Playable Characters |
Submitted | August 19, 2024 |
Uploaded By | ROStudios25 |
Size |
234.67 MB (169 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 3,743 |
Comments (11)

Dang, her model is over 200mb. I wonder how long it took to model her.

Rivet having two intact arms is kinda cursed

@WarGrey Thanks for pointing that out! I already went ahead and sent revisions of other models I've uploaded here, and edited ones have not been approved yet.

There are two types of FBX files, one is ASCII and other is binary. Blender doesn't import ASCII files, that's probably your problem. You can use Autodesk (the company that owns the license of FBX format, since FBX stand for "FILMBOX" an old animation application which Autodesk owns yada yada yada) FBX Converter, which is an official tool for the format. It can convert between ASCII and binary.

@Peardian: Sure, I'll send a DM when I'm done with it at some point.
@Inferry: Yeah, that's a good point! I honestly thought it was the file itself, but it wasn't as you said. That never occurred to me at all when I was ripping Ratchet and Rivet models.
@Inferry: Yeah, that's a good point! I honestly thought it was the file itself, but it wasn't as you said. That never occurred to me at all when I was ripping Ratchet and Rivet models.

@ROStudios25: Inferry has a good point. If you still have the FBX(s), you can add it to the zip in a revision and I'll take a look at it. If it isn't broken, I can convert it to a DAE for you.

@ROStudios25 Hold on, if you have an fbx of the model, why not include that in the download as well? I had problems with fbx before, but sometimes it was due to Blender and not the file itself.

@Jargon_Madjin: The OBJ format does not support rigging at all.

I can confirm there is no rigging, I ran the model through Noesis, porting the obj to fbx had errors but still imported, I then ported the fbx to meshascii, loaded that into XNALara, and then I was able to take a look at it and confirm there's no rigging. All that allowed me to do was move the meshes themselves since it doesn't have bones attached to it

@user619 I tried using the fbx file through Blender, but it would give me problems when importing, so that's why there is only an OBJ file. The same thing with Ratchet as well.

Its just an obj file so the model is not rigged.
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