Psychonauts 2
Psychonauts 2
| Game Info arrow_drop_down favorite | |
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| Category | PC / Computer |
| Assets | 12 |
| Hits | 14,552 |
| Comments | 9 |
| Tags (18): arrow_right | |
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Alternative Names (1):
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사이코너츠 2 (Korean)
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[3]
Playable Characters
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[8]
Non-Playable Characters
Coach Oleander
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Dr. Loboto
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Milla Vodello
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Milla Vodello (Psychonauts 1 Outfit)
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Oatmeal
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Sam Boole
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Sasha Nein
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Sasha Nein (Psychonauts 1 Outfit)
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[1]
Props
Comments (9)
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I preordered the artbook!
I figured it out, The BM Normal and the normal are suppose to be together, you gotta use a color mix node and change the mix result to add.
i tested it and it looks like the BN goose into the Clearcoat normal
I Think BN might be a Clearcoat Normal, I haven't tested it yet.
whare do you put the sss in blender?
SSS - Subsurface Scattering
N - Normal Map
BN - Not sure, looks like a secondary normal map, but I don't know what for.
N - Normal Map
BN - Not sure, looks like a secondary normal map, but I don't know what for.
Thanks, Also what dose sss, BN and N Mean?
@Gygantis3D
ROM seems to be the standard Roughness, Occlusion, Metallic texture channels.
I think "FM" might stand for "flow map", since if you put the channels back together it looks like a anisotropic flow map, specifically meant for hair highlights.
ROM seems to be the standard Roughness, Occlusion, Metallic texture channels.
I think "FM" might stand for "flow map", since if you put the channels back together it looks like a anisotropic flow map, specifically meant for hair highlights.
What is an FM and a ROM mean?
