Psychonauts 2
Psychonauts 2

Game Info arrow_drop_down favorite | |
---|---|
Category | PC / Computer |
Assets | 12 |
Hits | 13,175 |
Comments | 9 |
Tags (18): arrow_right | |
Alternative Names (1):
arrow_right
사이코너츠 2 (Korean)
|
arrow_drop_down
[3]
Playable Characters
arrow_drop_down
[8]
Non-Playable Characters
Coach Oleander
view_in_ar

Dr. Loboto
view_in_ar

Milla Vodello
view_in_ar

Milla Vodello (Psychonauts 1 Outfit)
view_in_ar

Oatmeal
view_in_ar

Sam Boole
view_in_ar

Sasha Nein
view_in_ar

Sasha Nein (Psychonauts 1 Outfit)
view_in_ar

arrow_drop_down
[1]
Props
Comments (9)
You must be logged in to post comments.

I preordered the artbook!

I figured it out, The BM Normal and the normal are suppose to be together, you gotta use a color mix node and change the mix result to add.

i tested it and it looks like the BN goose into the Clearcoat normal

I Think BN might be a Clearcoat Normal, I haven't tested it yet.

whare do you put the sss in blender?

SSS - Subsurface Scattering
N - Normal Map
BN - Not sure, looks like a secondary normal map, but I don't know what for.
N - Normal Map
BN - Not sure, looks like a secondary normal map, but I don't know what for.

Thanks, Also what dose sss, BN and N Mean?

@Gygantis3D
ROM seems to be the standard Roughness, Occlusion, Metallic texture channels.
I think "FM" might stand for "flow map", since if you put the channels back together it looks like a anisotropic flow map, specifically meant for hair highlights.
ROM seems to be the standard Roughness, Occlusion, Metallic texture channels.
I think "FM" might stand for "flow map", since if you put the channels back together it looks like a anisotropic flow map, specifically meant for hair highlights.

What is an FM and a ROM mean?