Harry Potter and the Philosopher's Stone
Harry Potter and the Philosopher's Stone

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Category | PC / Computer |
Assets | 65 |
Hits | 241,846 |
Comments | 21 |
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Alternative Names (4):
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Harry Potter à l'École des Sorciers (French), Harry Potter and the Sorcerer's Stone, Harry Potter e a Pedra Filosofal (Portuguese), Harry Potter och de vises sten
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[25]
Characters
Argus Filch
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Bloody Baron
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Draco Malfoy
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Fred Weasley
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Generic Female Students
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Generic Male Students
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George Weasley
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Ghost
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Gregory Goyle
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Harry Potter
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Hermione Granger
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Madam Hooch
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Neville Longbottom
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Norbert
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Percy Weasley
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Professor Dumbledore
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Professor McGonagall
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Professor Quirrell
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Professor Quirrell (Vodemort)
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Professor Snape
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Professor Sprout
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Ron Weasley
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Rubeus Hagrid
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Slytherin Prefect
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Vincent Crabbe
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[9]
Creatures
Doxy
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Fire Crab
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Fluffy
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Flying Key
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Goat
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Hostile Flying Key
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Mountain Troll
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Streeler
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Venemous Tentacula
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[6]
Props
Boulder
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Fireseed Bush
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Norbert (Egg)
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Serpent Fountain
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Serpent Statue
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Transfiguration Desk
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[3]
Interactive Props
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[4]
Chess Pieces
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[1]
Maps
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[17]
Unused Content
Aunt Petunia Dursley
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Bat
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Broom
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Butterfly
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Canary
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Dudley Dursley
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Dudley's Bed
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Frog
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Harry Potter (Unused)
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Paint Cans
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Rabbit
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Rat
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Remote Control Truck
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Remote Control Truck Controller
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Television
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Toilet (Dursleys)
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Uncle Vernon Dursley
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Comments (21)
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HAGIRDD!!!

iirc HP was using UE1 back when vertex animation was the norm and bone animation wasn't used/frequent.
After the release of Rune, UE1 (1.5?) started supporting bone animation.
After the release of Rune, UE1 (1.5?) started supporting bone animation.

Could someone port the models from Hogwarts Mystery?

@Ion Cutscene images are textures, the others are extremely simple models with simple textures on them.

Please post all wizard cards, portraits, and cutscene images (like the brown tinted one at the very beginning of the first game) for all three games.

Fun fact: This game cannot be played on Windows 10 without modding.
Getcha act together, EA, and rerelease the classics!
(Preferably the PS1 and PS2 versions while you're at it...)
Getcha act together, EA, and rerelease the classics!
(Preferably the PS1 and PS2 versions while you're at it...)

for you americans this is a game based on "harry potter and the sorcerers stone"

Can someone pull out the maps from the HP1?

soon

could you rip the main hall?

Could you rip the maps from "Harry Potter and philosphers stone" as well?

sure!

Can you possibly rip the students too? i tried extracting them through unreal but the textures are messed up and i can't fix the uv.

thanks for the info, though i donmt know why harry potter and the chamber of secrets isnt on the list :/ ?

I don't think this is the only source I saw, but "Harry Potter and the Philosopher's Stone" is listed on this chart with a white background, which I assume means neither compatible nor incompatible (also mentions that animations can't be ripped from it):
http://www.gildor.org/projects/umodel/compat
http://www.gildor.org/projects/umodel/compat

also can you please link me to the page about them discussing the development of harry potter game support for there program?

yeh mainly because animations from the first 2 games dont extract, maps are in a different folder and arent .psk, they arent models they are unreal compiles (.unr) maps. exporting maps is possible but the method i use isnt that good. i dont think umodel can export .unr files anyhow.
the only other error with extracting models from harry potter 1 and 2 is you often get joints with the same name that crash on export, though ive found a way to fix it. the basilisk model is nearly impossible to extract due to majority of joints being attached to a joint with the same name as another parent as the program i use doesnt abilitise me to push them out.
3rd game is pretty much perfect for extracting models with animation fbx. though transformation files dont. (.3d)
the only other error with extracting models from harry potter 1 and 2 is you often get joints with the same name that crash on export, though ive found a way to fix it. the basilisk model is nearly impossible to extract due to majority of joints being attached to a joint with the same name as another parent as the program i use doesnt abilitise me to push them out.
3rd game is pretty much perfect for extracting models with animation fbx. though transformation files dont. (.3d)

I used Umodel. I don't recall seeing map models.
However, I recall the Umodel developers commenting that support for the first two Harry Potter games is still a work in progress.
However, I recall the Umodel developers commenting that support for the first two Harry Potter games is still a work in progress.

did you use the unreal software method? or skeleton fbx method

I ripped a couple from this game myself. I'm not sure how to rip maps, however, so if you could do that, that'd probably be helpful.
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