Five Nights at Freddy's: Help Wanted


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Category PC / Computer
Assets 60
Hits 412,209
Comments 107
Tags (12): arrow_right
Alternative Names (17): arrow_right
Five Nights at Freddy's 8, Five Nights at Freddy's VR, Five Nights at Freddy's VR 1, Five Nights at Freddy's VR: Help Wanted, Five Nights at Freddy's VR: Help Wanted 1, Five Nights at Freddy's VR: Hilfe gesucht (German), FIVE NIGHTS AT FREDDY'S: HELP WANTED, Five Nights at Freddy's: Help Wanted 1, Five Nights at Freddy's: Virtual Nightmare, FNaF 8, FNAF VR, FNaF VR 1, FNaF VR: HW, FNaF VR: HW 1, FNaF: HW, FNaF: HW 1, Fünf Nächte bei Freddy: Hilfe gesucht (German)
arrow_drop_down [39] Characters
arrow_drop_down [7] Masks
arrow_drop_down [13] Props
arrow_drop_down [1] Miscellaneous

Comments (107)


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@Random Talking Bush Cool, thanks! Some parts of rigs in game are broken (For example, rotating some of the characters eyes makes them come off center, hence why those character’s eyes never move in-game) but as far as I’m aware, no entire rigs are broken, so I think that’s in the clear. Thanks for the help!

EDIT: Some other small bits like eyelids and Balloon Boy’s propeller. Not much else as far as I’m aware. Classics have no issues as far as I’m aware, some Toys (BB/Mangle) have eye issues, and I think some Funtimes have finger issues. (Funtime Foxy, maybe others.) Nothing else as far as I’m aware.

EDIT 2: Hold up. I submitted Freddy using my Blender port and I exported it as a .dae and put the textures in, but I actually removed doubles and turned the triangles into normal square surfaces. Does that mean Modelers Resource has to deny it? If so, I can re-submit the completely raw model.
NonsensicalThings Jul 8, 2019 12:31 PM history
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@Taylor F: If a model actually has broken rigging in-game and it's not a fault of the exporting method (e.g. Uxie's model in Super Smash Bros. Ultimate), just be sure to mention it in the submission notes. But on a similar note if a model's rigging is completely busted though, that's another case.
Random Talking Bush Administrators Jul 7, 2019 10:55 PM history
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To any mods, some of the rigs are broken in that sense that specific parts do not move correctly, but this is actually part of the ingame rigs themselves. I'm assuming you can't post models with those broken rigs here?
NonsensicalThings Jul 7, 2019 10:43 PM history
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Just sent in Freddy. Pretty sure I did everything right. First time uploading a model. LOL
NonsensicalThings Jul 7, 2019 10:39 PM history
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@Smakkohooves Yes.
texticks Jun 23, 2019 3:41 AM history
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It is official?
Smakkohooves Jun 22, 2019 1:33 PM history
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@Ziella Woop! Must've missed that part. Sorry!
texticks Jun 17, 2019 5:12 AM history
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@ThomasTheHedgehog888 there's already some SFM ports in the SFM workshop
BaconMan Jun 16, 2019 11:52 AM history
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Awesome!
Once these are converted to work on Source Filmmaker and/or GMOD, then they'll no longer have to use the fan made ones!
Greenknight9000 Jun 16, 2019 9:22 AM history
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@texticks Patience please, its barely been two weeks. As stated in the last update:

"The number of submissions has shattered previous records and now sits at over 2200....

....With this in mind, please understand that it could be several weeks or months before we get a chance to review new submissions."
Ziella Jun 16, 2019 1:56 AM history
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Can the pending models be fully uploaded, please? :V
texticks Jun 16, 2019 1:34 AM history
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I’ll be posting Springbonnie man soon

I’m still working on the icons tho...
TheAnimatedGamer Jun 13, 2019 5:05 PM history
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Wow thanks! :)
TheAnimatedGamer Jun 13, 2019 2:36 PM history
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@Nevets5: And we won't be accepting that considering your submission was stolen from RodaAnimation!
Random Talking Bush Administrators Jun 8, 2019 11:34 PM history
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Considering, that the previous FNAF games were using pre-rendered images( so that it likely works better on lower end computers as well), it is great to see, that this game is actually using 3D Models instead. However I should mention, that this is a VR Game, so using Pre-Rendered Assets would feel very cheap( e.g. lack of visual depth, would look weird if not looked at from specific angles, etc), especially if you can rotate the Camera by turning Head freely.(I don't know if the previous games were using fixed camera angles though)
KurainoOni Jun 8, 2019 11:17 AM history
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Where is my man freddy teddy
Croissant Jun 8, 2019 10:46 AM history
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If you were wondering, of course, the old games used models, but their animations were rendered into frames, and they were basically sprites.
ItsMeGamerAndBFDIer7 Jun 4, 2019 8:44 PM history
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i thought fn00f's long dead
BaconMan Jun 4, 2019 2:48 AM history
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Wait it's not over? It's never truly ogre.
Doc von Schmeltwick Jun 4, 2019 1:58 AM history
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*waves the smoke off* damn son, this was fast
Draco Rex Jun 3, 2019 10:36 PM history
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