Burntrap (William Afton)
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Asset Info favorite | |
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Name | Burntrap (William Afton) |
Category | PC / Computer |
Game | Five Nights at Freddy's: Security Breach |
Section | Characters |
Submitted | January 30, 2022 |
Uploaded By | Centrixe the Dodo |
Size |
64.93 MB (43 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 17,078 |
Comments (21)
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@SlushyMushy go into edit mode on the eyes, select a vertex on the surface of the eyes, then hit CTRL+L to select all connected vertices, and delete them with X (Do the same for the other eye.) I think the eyes are like this because UE has a shader that SB uses for his eyes that only make the eyes underneath visible, and the outer ones are for a foggy effect.

Idk why some consider him seated on a wheelchair in some FNAF memes

"How many times do we have to teach you this lesson, old man?"

I'm getting old. Why am I here?

he looks scared

is he even considered human anymore?

"(william afton)" nuh uh

@Looper **le ahem** the only two here, it seems :-:

So who's here after RUIN?

PeePaw does not look too good

Wow! It's me!

that is a LOT of files

mans needs to HYDRATE

I swear the amount of times this guy comes back is insane to me. But I guess it's like Xehanort or other video game antagonists, eh? Just can't get rid of em lol XD

He always comes back

Burn, Burn, The rings of hell, They not all burn, But they all feel like as if they do

Burntrap says: you could become like me!! Gregory says: Ummm. No thanks... Just to say.. you are rotting

Peepaw Willy

It's weird, I've connected the emissive texture to the material and looked in the UV editor to where it'd be assigned and I don't see it anywhere.

does anybody know how to use the textures for his eyes? when I import it into blender the eyes are different colours and i cant import the emission texture for the pupils, I've tried moving them around and when I try move it across x/y/z axis it seems that the actual eye model is inside the eyeballs, sort of warping when I move the bones.
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