Ballora


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Asset Info favorite
Name Ballora
Category PC / Computer
Game Five Nights at Freddy's: Help Wanted 2
Section Characters
Submitted October 18, 2024
Uploaded By Landon07
Size 30.39 MB (18 items) arrow_right
  • Ballora/Ballora.mtl
  • Ballora/Ballora.obj
  • Ballora/T_BalloraHead_D.png
  • Ballora/T_BalloraHead_E.png
  • Ballora/T_BalloraHead_N.png
  • Ballora/T_BalloraHead_ORM.png
  • Ballora/T_BalloraHead_ORM2.png
  • Ballora/T_BalloraHead_ORM3.png
  • Ballora/T_BalloraLimbs_D.png
  • Ballora/T_BalloraLimbs_N.png
  • Ballora/T_BalloraLimbs_ORM.png
  • Ballora/T_BalloraLimbs_ORM2.png
  • Ballora/T_BalloraLimbs_ORM3.png
  • Ballora/T_BalloraTorso_D.png
  • Ballora/T_BalloraTorso_N.png
  • Ballora/T_BalloraTorso_ORM.png
  • Ballora/T_BalloraTorso_ORM2.png
  • Ballora/T_BalloraTorso_ORM3.png
Format ZIP (application/zip)
Hits 1,687

Comments (4)


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It's unreal engine, it's not that hard
BillyTGAoBaM Jan 29, 2025 9:49 PM
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@MissMoonshadow0501 I'm pretty sure it's because they don't know how to rip FBXs / Armatures from games like this. I don't blame them.
Kalgeeksout Jan 29, 2025 9:31 PM
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@kyle23pearl I wonder that as well. For inanimate objects like tools, weapons, statues, etc., sure, that's fine. But for character models? It's much better to use .dae or .fbx, as those are meant to support armatures and rigging, unlike .obj (not to mention much easier to use).
MissMoonshadow0501 Nov 20, 2024 1:54 AM
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why do people still export models as .obj when fbx exists and is MUCH better for rigging????
kyle23pearl Nov 20, 2024 1:42 AM