DreamWorks All-Star Kart Racing


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@SmashBrosFan137 I know I've ripped Wolf/Death's model from the game with his shape keys intact a while back. (though I had to manually fix his skeleton so that everything could rotate properly. Reason for that being the bones aren't parented with eachother)

You'll need to use FModel to rip and DarklightGames' PSK/PSA blender scripts to import skeletal meshes with their shape keys intact.
robowil Jun 29, 2024 3:45 AM
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I can't even open these models in Noesis but I can import them in Blender 2.79, can anyone fix that?
BillyTGAoBaM Jun 13, 2024 3:05 AM
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As far as I know these models originally use flexes for expressions but are literly impossible to extract. I don't know how it could be done but if it was then we could of messed around with Shrek's face in Garry's Mod.
SmashBrosFan137 Jun 11, 2024 5:42 AM
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@BlastoiseTheVGRipper: I recall Nickelodeon Kart Racers has the models set up the same way, it makes more sense to store them like that so that there don't have to be character-specific animations for the karts themselves to sync up with the hand positions.
Random Talking Bush Administrators Jun 1, 2024 11:55 PM
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I love how all the racer models just have a random floating steering wheel.
SlashterYT Jun 1, 2024 11:32 PM
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Which is funny Randomperson123, because the game has unusually great lighting.
TheDemoScout™ May 26, 2024 7:36 AM
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I don't know if it's just me, but these models look REALLY weird for a game released in 2023
FliQuaDv May 25, 2024 11:55 PM
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No Monsters vs. Aliens, yeah y'all ain't getting my money
BillyTGAoBaM May 25, 2024 10:56 PM
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I can't open the models in blender, but I can in maya lmao
poyo20 May 25, 2024 8:05 PM *
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how new is this
DerpBox May 25, 2024 5:54 PM