DreamWorks All-Star Kart Racing
DreamWorks All-Star Kart Racing
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | PC / Computer |
| Assets | 24 |
| Hits | 23,613 |
| Comments | 10 |
| Tags (13): arrow_right | |
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[16]
Racers
Diane Foxington
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Donkey
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Fiona
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Grand Master Oogway
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Hiccup
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King Gristle
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King Julien
Kitty Softpaws
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Lord Farquaad
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Master Shifu
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Megamind
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Mr. Wolf
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Po
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Puss in Boots
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Shrek
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Wolf
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[8]
Non-Playable Characters
Comments (10)
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I can't even open these models in Noesis but I can import them in Blender 2.79, can anyone fix that?
As far as I know these models originally use flexes for expressions but are literly impossible to extract. I don't know how it could be done but if it was then we could of messed around with Shrek's face in Garry's Mod.
@BlastoiseTheVGRipper: I recall Nickelodeon Kart Racers has the models set up the same way, it makes more sense to store them like that so that there don't have to be character-specific animations for the karts themselves to sync up with the hand positions.
I love how all the racer models just have a random floating steering wheel.
Which is funny Randomperson123, because the game has unusually great lighting.
I don't know if it's just me, but these models look REALLY weird for a game released in 2023
No Monsters vs. Aliens, yeah y'all ain't getting my money
I can't open the models in blender, but I can in maya lmao
how new is this

You'll need to use FModel to rip and DarklightGames' PSK/PSA blender scripts to import skeletal meshes with their shape keys intact.