Club Penguin Island
Club Penguin Island

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Category | PC / Computer |
Assets | 13 |
Hits | 62,162 |
Comments | 58 |
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[1]
Playable Characters
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[11]
Non-Playable Characters
Aunt Arctic
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Cadence
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Dot
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Gary
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Herbert P. Bear
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Jet Pack Guy (JPG)
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Rockhopper
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Rookie
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Rory
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Scorn the Dragon King
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Shellbeard
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[1]
Miscellaneous
Comments (58)
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Thank you for helping me.

@Jasper7438 In The Textures Resource, someone did rip a texture for a Pet Penguin, which technically it has it's own page over there. But I don't know about here, since I have a concern of sorts which I think I mentioned to you by a PM at one time.

That sounds confusing for new players... ah.
Perhaps we could give PW/AJ it's own page here on the Model's Resource. What do you think?
Perhaps we could give PW/AJ it's own page here on the Model's Resource. What do you think?

@Jasper7438 Don't worry, non-members have freedom, it's not bad as other MMOs were you're limited to certain features.
If you're on the main page of AJ, click on the button that says "Download for PC & Mac"
Mind you, that they renamed Play Wild as Animal Jam, while the original AJ that was referred by that is now known as Animal Jam: Classic.
If you're on the main page of AJ, click on the button that says "Download for PC & Mac"
Mind you, that they renamed Play Wild as Animal Jam, while the original AJ that was referred by that is now known as Animal Jam: Classic.

I was just curious if you knew how.
Wait, there's pc version? I only saw app stuff. Do you have a link for it?
That should make ripping stuff much more straightforward [or not... I've seen PC versions of games have asset protection but not the mobile versions].
I do hope there isn't too much "membership" [or whatever it's called in PW] related stuff if there is any. That was the worst part of CPI [even me, as a superfan of CPI, is willing to admit that...].
Wait, there's pc version? I only saw app stuff. Do you have a link for it?
That should make ripping stuff much more straightforward [or not... I've seen PC versions of games have asset protection but not the mobile versions].
I do hope there isn't too much "membership" [or whatever it's called in PW] related stuff if there is any. That was the worst part of CPI [even me, as a superfan of CPI, is willing to admit that...].

@Jasper7438 I didn't mean by ripping, I meant the game overall.
Play Wild has a PC version, I do know how to access the AppData folder for the game, just not ripping them.
Play Wild has a PC version, I do know how to access the AppData folder for the game, just not ripping them.

Do you know how to rip models from PW? You hinted that you did know how to rip stuff from PW? You hinted that might know how but you also asked for help in unity ripping, so now I'm not sure... Mobile ripping is bit more involved but not by much unless...
I remember I'd always check my phone's cache files to look for cpi party files [these special files were not part of the game instead they were downloaded to your device. It made it so that you didn't have to redownload the entire game every time a new update came out. Using cache files was the only way to get the party files rather than taking them from the server directly [very few knew how]. Well, one party came around, I went to my cache files eagerly to look for party files and... NOTHING WAS THERE!
Honestly, I was SO bummed out because then I had no other way to get party files :(
They'd changed the file system somehow, no clue as to how. Perhaps the files just became hidden or maybe the files weren't cached at all. Who knows?
This is just a lesson how how you never know when game devs are going to suddenly make your life as model ripper super difficult :(
I remember I'd always check my phone's cache files to look for cpi party files [these special files were not part of the game instead they were downloaded to your device. It made it so that you didn't have to redownload the entire game every time a new update came out. Using cache files was the only way to get the party files rather than taking them from the server directly [very few knew how]. Well, one party came around, I went to my cache files eagerly to look for party files and... NOTHING WAS THERE!
Honestly, I was SO bummed out because then I had no other way to get party files :(
They'd changed the file system somehow, no clue as to how. Perhaps the files just became hidden or maybe the files weren't cached at all. Who knows?
This is just a lesson how how you never know when game devs are going to suddenly make your life as model ripper super difficult :(

@Jasper7438 Okay, but if you'll need help on it, as in information about this game since I'm a player of it after all.

Now you're making me curious, too. Maybe I'll have to download that game to find out.

@Jasper7438 I hope the animal avatars and clothing of Play Wild will work the same way as the penguin avatars, so I can use this method once I get to that point someday.

I finished uploading all of the npcs! Now I can move on to the clothes! The clothes are very interesting, so I'm going to teach you all about them!
Most of the clothes color in the game are made using rgb color textures. Each color on the texture gets replaced with a different color/fabric. This method is also used on the player penguin model.

The clothes also use detail, overlay, and mask textures.
• The detail textures are basically ambient occlusion textures, they add shadow detail.
• The overlay textures are used for colored details that are not affected by fabrics, such as metal studs. They fill in the black parts that might be on a rgb texture.
• Mask textures are penguin body color textures... for this one to make sense we'll need a explanation on clothes models.
Penguin clothes completely replace the part of the body they're meant for [ex. a shirt will replace the entire torso, that includes most of the arms]. Often times, a outfit piece will only need to replace part of the body [ex. a short-sleeved shirt], once we put that model on the body we're left with no arms! To make up for this, if an outfit piece has skin showing, it will include the skin in the model. The next thing to explain is that there are many different penguin colors to choose from, there isn't just one. This means that the skin showing on our clothes model has to match the color on the rest of the penguin's skin.
...Thats where mask textures come in! The colors on the mask texture will be black [meaning no color], blue [the penguin's color], green [always white], and red [always orange]. You'll notice these are same colors used for the penguin color in the image above!
All of this means that the material is complicated, but it's definitely not impossible to recreate! I have been able to recreate the material in Blender! All of the textures combined will give you this. I made the colors match their rgb counterparts, but I could replace them with any color or image. The same goes for the skin textures. This image also shows how much model is considered the torso.
Most of the clothes color in the game are made using rgb color textures. Each color on the texture gets replaced with a different color/fabric. This method is also used on the player penguin model.

The clothes also use detail, overlay, and mask textures.
• The detail textures are basically ambient occlusion textures, they add shadow detail.
• The overlay textures are used for colored details that are not affected by fabrics, such as metal studs. They fill in the black parts that might be on a rgb texture.
• Mask textures are penguin body color textures... for this one to make sense we'll need a explanation on clothes models.
Penguin clothes completely replace the part of the body they're meant for [ex. a shirt will replace the entire torso, that includes most of the arms]. Often times, a outfit piece will only need to replace part of the body [ex. a short-sleeved shirt], once we put that model on the body we're left with no arms! To make up for this, if an outfit piece has skin showing, it will include the skin in the model. The next thing to explain is that there are many different penguin colors to choose from, there isn't just one. This means that the skin showing on our clothes model has to match the color on the rest of the penguin's skin.
...Thats where mask textures come in! The colors on the mask texture will be black [meaning no color], blue [the penguin's color], green [always white], and red [always orange]. You'll notice these are same colors used for the penguin color in the image above!
All of this means that the material is complicated, but it's definitely not impossible to recreate! I have been able to recreate the material in Blender! All of the textures combined will give you this. I made the colors match their rgb counterparts, but I could replace them with any color or image. The same goes for the skin textures. This image also shows how much model is considered the torso.


Yeah, wouldn't that be nice?
However, if you ask me, it looks like this version of the town/civic interior room was made to get an idea of what the finished room would look like and to test out the scale/size of the room compared to player. Adding textures at this stage of development would be a waste of time.
However, if you ask me, it looks like this version of the town/civic interior room was made to get an idea of what the finished room would look like and to test out the scale/size of the room compared to player. Adding textures at this stage of development would be a waste of time.

@Jasper7438 Ooh, I wished there was some textures for that room.

Hey guys! I actually found the towninterior model, it seems I named it "civicinterior" instead. Hmm... that would be accurate too. It is the interior to the civic building.
I got screenshots! As you can, it is very unfinished looking. It's possible those floating objects were caused by incorrect ripping, asset studio tends to do that...
1st pic - what the room looks like [no textures, has vertex color, real-time shading]
2nd pic - what the room looked like in the game [no textures, has vertex color?, no real-time shading]
I'll continue ripping the remaining npcs [Rookie, Rory, and JPG]. Once I finish that, I'll move onto the clothes.
I got screenshots! As you can, it is very unfinished looking. It's possible those floating objects were caused by incorrect ripping, asset studio tends to do that...
1st pic - what the room looks like [no textures, has vertex color, real-time shading]
2nd pic - what the room looked like in the game [no textures, has vertex color?, no real-time shading]
I'll continue ripping the remaining npcs [Rookie, Rory, and JPG]. Once I finish that, I'll move onto the clothes.

I did occasionally share videos of the glitches I did on my old twitter account [that no longer exists].
I have submitted 5 characters so far. The most complex so far is Dot. She has 5 different textures, one being an early version of one of the other textures. She also has repurposed penguin outfit pieces for her Halloween Cat outfit. Thing is these were put in place/parented to the armature using code, so I couldn't put them on the actual armature accurately. This means even though the outfit pieces will be included, they won't be rigged to armature. Sorry!
I have submitted 5 characters so far. The most complex so far is Dot. She has 5 different textures, one being an early version of one of the other textures. She also has repurposed penguin outfit pieces for her Halloween Cat outfit. Thing is these were put in place/parented to the armature using code, so I couldn't put them on the actual armature accurately. This means even though the outfit pieces will be included, they won't be rigged to armature. Sorry!

@Jasper7438 Did you ever get to showcase the glitches through a recorded video at the time the game was still up?

Imagine: Club Penguin Island Lost Bits by TetraBitGaming, lol
I could go on about interesting facts about CPI all day. I know way too much about this defunct game. Have some more random facts, I'm full of 'em.
Fun fact #1 - Of all the base characters in the game [A.Arctic, Dot, Herbert/Klutzy, Rockhopper, Rookie, Gary, Cadence, and Rory, excluding Scorn], Cadence has the highest model file size, in fact Cadence has the highest model file size for a model that isn't part of an area. The character model with the 2nd highest file size compared to Cadence is Dot.
Fun fact #2 - The model with the highest file size that isn't just combined scenery is the Migrator [Rockhopper's ship].
Fun fact #3 - The player penguin model and all the clothes have multiple level of detail models [LODs]. The highest lod is for viewing clothes in the closet, the second highest is for viewing penguins in the game close to you, and the lowest is for penguins that are far away/not visible on screen.
I also know a lot of glitches.
I could go on about interesting facts about CPI all day. I know way too much about this defunct game. Have some more random facts, I'm full of 'em.
Fun fact #1 - Of all the base characters in the game [A.Arctic, Dot, Herbert/Klutzy, Rockhopper, Rookie, Gary, Cadence, and Rory, excluding Scorn], Cadence has the highest model file size, in fact Cadence has the highest model file size for a model that isn't part of an area. The character model with the 2nd highest file size compared to Cadence is Dot.
Fun fact #2 - The model with the highest file size that isn't just combined scenery is the Migrator [Rockhopper's ship].
Fun fact #3 - The player penguin model and all the clothes have multiple level of detail models [LODs]. The highest lod is for viewing clothes in the closet, the second highest is for viewing penguins in the game close to you, and the lowest is for penguins that are far away/not visible on screen.
I also know a lot of glitches.

@Jasper7438 Ooh, I like unused content discoveries, thanks for sharing about it!

Fun fact: CPI has quite a bit of unused content! You can find bits of it by exploring the different versions of CPI! Things I mentioned here I have found in the files myself, there could be many more things I don't know about. I know of others things that are unused, but they aren't as interesting.
Most of the unused content consists of unreleased clothing items. Many of these clothing items were deleted in version 1.9. There are also unused blueprint icons and descriptions for uncustomizable items such as the beta hat that are still in the files. There's also a description for the fishing pole [a gear you can't obtain normally in the game].
Other unused content include early textures for Dot, Rory, and Cadence, all of which were deleted in the next version. There are other unused textures/sprites, most of them aren't of note except for one texture that is a bad quality render of a bad quality concept penguin wearing a strangely high quality jacket that still exists in the files to this day. I assume it was used a custom clothes placeholder texture.
Moving on, I think what has to be the weirdest part of the unreleased content are the proxy models. Proxy models are simplified versions of complex models so that they are easier to animate. Thing is CPI models are not complex at all. I can only assume they were early test models used in the game before the real ones were added. Only 3 of these exist that I know of.
BUT WAIT THERE'S MORE! What has to be the MOST interesting part of CPI's unused content without a doubt is... the unreleased room!
This room likely existed in the files since Island Central was released, I can infer that because this room was called "TownInterior", "Town" being the ingame name for Island Central. Island Central has 2 interior rooms, Cadence's studio and and the hidden underground cafe, however, this was not originally planned to be the case. This "towninterior" room had no textures made for it, only having some vertex color. The model includes jail cells, a table and leather chairs, with tv screens mounted to the wall. You know what that's very reminiscent of? EPF headquarters from the original Club Penguin!! Concept art tells us this likely would have been the city hall.
Unfortunately, this "Towninterior" model was deleted from the files forever in version 1.9. It's likely that the CPI team scrapped the city hall all together or planned on remaking the room but were never able to. CPI's team had also scrapped Dot's clothing store [which was going to be where Cadence's studio is]...
I hope you found this interesting, perhaps later I'll link screenshots to the various things I mentioned.
Most of the unused content consists of unreleased clothing items. Many of these clothing items were deleted in version 1.9. There are also unused blueprint icons and descriptions for uncustomizable items such as the beta hat that are still in the files. There's also a description for the fishing pole [a gear you can't obtain normally in the game].
Other unused content include early textures for Dot, Rory, and Cadence, all of which were deleted in the next version. There are other unused textures/sprites, most of them aren't of note except for one texture that is a bad quality render of a bad quality concept penguin wearing a strangely high quality jacket that still exists in the files to this day. I assume it was used a custom clothes placeholder texture.
Moving on, I think what has to be the weirdest part of the unreleased content are the proxy models. Proxy models are simplified versions of complex models so that they are easier to animate. Thing is CPI models are not complex at all. I can only assume they were early test models used in the game before the real ones were added. Only 3 of these exist that I know of.
BUT WAIT THERE'S MORE! What has to be the MOST interesting part of CPI's unused content without a doubt is... the unreleased room!
This room likely existed in the files since Island Central was released, I can infer that because this room was called "TownInterior", "Town" being the ingame name for Island Central. Island Central has 2 interior rooms, Cadence's studio and and the hidden underground cafe, however, this was not originally planned to be the case. This "towninterior" room had no textures made for it, only having some vertex color. The model includes jail cells, a table and leather chairs, with tv screens mounted to the wall. You know what that's very reminiscent of? EPF headquarters from the original Club Penguin!! Concept art tells us this likely would have been the city hall.
Unfortunately, this "Towninterior" model was deleted from the files forever in version 1.9. It's likely that the CPI team scrapped the city hall all together or planned on remaking the room but were never able to. CPI's team had also scrapped Dot's clothing store [which was going to be where Cadence's studio is]...
I hope you found this interesting, perhaps later I'll link screenshots to the various things I mentioned.

They're not. The penguin's bones are actually just sticking out at odd angles, I didn't feel like fixing it. The zig-zag look is because of relationship lines [dotted lines that show the bones' parents].
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