Mineru
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Asset Info favorite | |
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Name | Mineru |
Category | Nintendo Switch |
Game | The Legend of Zelda: Tears of the Kingdom |
Section | Non-Playable Characters |
Submitted | November 4, 2023 |
Uploaded By | Qw2 |
Size |
14.79 MB (64 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 4,753 |
Comments (4)
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@Qw2 Thanks for taking the time to answer my noobish questions! Enabling backface culling worked. I had heard of it before but honestly never seen how it was used.

@Laser Penguin That effect is because TotK uses backface culling, so to do double sided cloth the developers had to layer two opposite facing meshes on top of each other. This results in Z-fighting in Blender where backface culling defaults to off.

I've encountered a strange problem with the UVs. The cloth/sleeve mesh ("Belt_Acce_2__Mt_Body") doesn't look like this render. It has some weird Z-fighting / overlapping and instead of having each face with a color (dark blue and orange) it has them split (I'd link a screenshot but don't know how).
I've encountered this issue when importing into Blender both versions of the model in DAE and FBX formats. Does anyone have any idea what could be causing it? Has anyone else run into this issue?
I've encountered this issue when importing into Blender both versions of the model in DAE and FBX formats. Does anyone have any idea what could be causing it? Has anyone else run into this issue?

One of the best Video Game sisters. :3