Mario (High-Poly)
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Asset Info favorite | |
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Name | Mario (High-Poly) |
Category | Nintendo Switch |
Game | Super Mario Odyssey |
Section | Playable Characters |
Submitted | February 3, 2018 |
Uploaded By | Random Talking Bush |
Additional Credits | SciresM |
Size |
22.65 MB (61 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 71,816 |
Comments (38)
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If he wasn't high poly enough for you here you go!

Where can I find the animations for this model

great lahalhalhalahalahakl

@DJ_Fox11 I'm actually having trouble with Switch Toolbox.

@FPAnim: What do you mean? Do you not have a dump of the game? Or are you having trouble with Switch Toolbox?

@DJ_Fox11 But I cannot rip any of models! :(

best mario design, don't @ me

@FPAnim You can rip any model from the game using a program called SwitchToolbox, you will need a dump of the game. And the models are located in a folder called "ObjectData". This model specifically is under MarioHigh.szs, MarioHighFace.szs, etc.

Where can I rip 3D models from any Switch games?

my switch would explode if the models were so good looking through out the entire game

This is the cleanest looking Mario model I've ever seen

RTX on

I wouldn't care if they used this for promotoinal art

It's amazing that 20 years ago, this would take a few minutes to render on any computer, and an underpowered 2015 low-power underclocked mobile SoC can render this at 900p60 with no problem

The skin color looks weird in blender except for the eyelids

@MrGuy I experienced this problem too. In blender, I find it easier to go into the shading menu, and edit and remove textures there. Since Mario has a ridiculous amount of submeshes, for this one at least.

JakoNintenCraft, the low poly hair is for the realistic hair effect.

Most "cinematic" grade models are made first, and then a copy is made that is downgraded and optimized for rasterization. This is that copy. They had to make lots of changes though. I'd be surprised if it wasn't entirely re-topologized. Things like the hair and overalls had to have a lot of detail sapped from them in order for the game to rasterize the model quickly (Changing the hair simulations into transparent textures and converting the detailing on the overalls into texture work and normal maps.)

Wouldn't be shocked if this is the cinematic grade model used in the advertisements with vertex smoothing on.

Mario if he real
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