Super Mario Bros. Wonder


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Category Nintendo Switch
Assets 70
Hits 248,145
Comments 152
Tags (15): arrow_right
Alternative Names (6): arrow_right
Mario Bros Wonder, Mario Bros. Wonder, Mario Wonder, Super Mario Bros Wonder, Super Mario Wonder, 超级马力欧惊奇 (Chinese)

Comments (152)


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why hasn't mario or any other character been accepted??
DonkeKong Oct 26, 2023 11:37 PM
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@badpiggie09: You should see a big green plus icon at the top of this page; this will allow you to submit models for this game. People can use these models for all types of personal projects, too. Ripping models from the Nintendo Switch all depends on the game you're ripping from, but for this game specifically, you can use a tool called SwitchToolbox for ripping models. I hope that answers your questions!
djfox11 Oct 25, 2023 10:30 PM
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how do yall upload models? and what are they for? like can i use them for unity? also how do you rip models from the switch and stuff? just curious im trying to make my own fangame for a hat in time
badpiggie09 Oct 25, 2023 4:22 PM
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how do i upload my models?
mariofun Oct 25, 2023 2:42 PM
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wonder if anyone will try to remake smbw in roblox

roblox
supports models by using "meshes"
supports normal maps
supports rigged mesh animations
amogussus69 Oct 25, 2023 10:24 AM *
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@Nolanfly: Nothing has been prioritised; the Detective Pikachu Returns models were submitted by a staff member, they get automatic approval for their submissions. If I recall correctly, there is only one staff member working their way through the queue. There are also 3800+ models in the queue, you’ll just have to be patient.
djfox11 Oct 24, 2023 8:28 PM *
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The green channel is used to store a metalness map, so if it's pitch black, it's not used (thus a waste of space to include). So far I haven't seen anything use the blue channel yet.
Hallow Oct 24, 2023 11:21 AM
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@Fawfulthegreat64: Yeah, I think it would be best to include them.
DogToon64 Staff Oct 24, 2023 6:12 AM
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I'm getting completely black images for the blue and green channels of the mix textures. Are those still important to include (it would literally be 2 solid black images per texture)
Fawfulthegreat64 Oct 24, 2023 5:30 AM
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For anyone having trouble with the colour of the normal maps or the mix textures, be sure to uncheck the box that states "Use Texture Channel Swaps" when exporting a model in SwitchToolbox.
djfox11 Oct 23, 2023 10:58 PM
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@TheFredDude Right click the model in Toolbox and click export. It will save as a DAE by default. You will need to extract the ROM first, However.
MicroSRB2 Oct 23, 2023 10:38 PM
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Hi am curious on how to export these models? i always had trouble exporting switch models.
TheFredDude Oct 23, 2023 10:01 PM
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@JamieAnimations: Currently, there's a wait time of a few months.
djfox11 Oct 23, 2023 7:56 PM
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How long does it take for a model to normally be accepted?
JamieAnimations Oct 23, 2023 7:30 PM
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I heard somewhere that the blue channel didn't do anything, Because the red and green channels did all the work anyway. It still ended up looking blue.
MicroSRB2 Oct 23, 2023 7:19 PM
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@MicroSRB2: Actually, you should set the blue channel from "Zero" to "Blue", not "Zero" to "One".
DogToon64 Staff Oct 23, 2023 3:45 PM *
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Actually, I found out how to do it in Toolbox just now. I select the blue channel, And set it from Zero to One.
MicroSRB2 Oct 23, 2023 3:24 PM
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Go to the colors tab, go down to components and click "decompose"
Posted Image
Select the blue channel of the image from the lower right corner then click "Invert" from the colors tab
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BillyTGAoBaM Oct 23, 2023 3:14 PM
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im gonna post elephant mario
LUIGIFAN1243 Oct 23, 2023 3:09 PM
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i have now found out how to rip switch models
LUIGIFAN1243 Oct 23, 2023 3:09 PM
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