Super Mario Bros. Wonder
Super Mario Bros. Wonder
| Game Info arrow_drop_down favorite | |
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| Category | Nintendo Switch |
| Assets | 70 |
| Hits | 273,878 |
| Comments | 155 |
| Tags (18): arrow_right | |
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Alternative Names (5):
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슈퍼 마리오브라더스 원더 (Korean), スーパーマリオブラザーズ ワンダー (Japanese), 超級瑪利歐兄弟 驚奇 (Chinese), 超级马力欧兄弟 惊奇 (Chinese), 超级马力欧惊奇 (Chinese)
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[7]
Playable Characters
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[6]
Non-Playable Characters
Ancient Dragon
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Bowser
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Captain Toad
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Poplin
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Prince Florian
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Talking Flower
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[39]
Enemies & Bosses
Anglefish
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Armad
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Baboom
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Blewbird
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Bloomp
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Bob-omb
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Boo
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Bowser Jr.
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Bulrush
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Buzzy Beetle
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Cheep Cheep
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Dry Bones
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Gnawsher
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Goomba
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Goombrat
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Hammer Bro
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King Boo
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Koopa Troopa
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Lava Bubble
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Maw-Maw
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Missile Meg
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Ninji
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Nipper Plant
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Noknok
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Outmaway
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Piranha Plant
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Pokey
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Revver
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Rift Koopa
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Robbird
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Rolla Koopa
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Serpont
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Skedaddler
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Sluglug
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Smackerel
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Snortoise
Sproing
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Thwomp
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Urchin
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[11]
Items
Bubble Flower
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Drill Mushroom
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Elephant Fruit
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Fire Flower
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Key
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Royal Seed
Standees
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Super / 1-Up Mushroom
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Super Star
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Wonder Flower
Wonder Seed
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[2]
Objects
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[5]
World Map
Comments (155)
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Ah, I didn't know this game had so many models. I thought most of these were sprites.
Damn it
@DonkeKong: Due to the high number of pending submissions across the whole site, the models for this game will not be reviewed for a few months.
why hasn't mario or any other character been accepted??
@badpiggie09: You should see a big green plus icon at the top of this page; this will allow you to submit models for this game. People can use these models for all types of personal projects, too. Ripping models from the Nintendo Switch all depends on the game you're ripping from, but for this game specifically, you can use a tool called SwitchToolbox for ripping models. I hope that answers your questions!
how do yall upload models? and what are they for? like can i use them for unity? also how do you rip models from the switch and stuff? just curious im trying to make my own fangame for a hat in time
how do i upload my models?
wonder if anyone will try to remake smbw in roblox
roblox
supports models by using "meshes"
supports normal maps
supports rigged mesh animations
roblox
supports models by using "meshes"
supports normal maps
supports rigged mesh animations
@Nolanfly: Nothing has been prioritised; the Detective Pikachu Returns models were submitted by a staff member, they get automatic approval for their submissions. If I recall correctly, there is only one staff member working their way through the queue. There are also 3800+ models in the queue, you’ll just have to be patient.
The green channel is used to store a metalness map, so if it's pitch black, it's not used (thus a waste of space to include). So far I haven't seen anything use the blue channel yet.
@Fawfulthegreat64: Yeah, I think it would be best to include them.
I'm getting completely black images for the blue and green channels of the mix textures. Are those still important to include (it would literally be 2 solid black images per texture)
For anyone having trouble with the colour of the normal maps or the mix textures, be sure to uncheck the box that states "Use Texture Channel Swaps" when exporting a model in SwitchToolbox.
@TheFredDude Right click the model in Toolbox and click export. It will save as a DAE by default. You will need to extract the ROM first, However.
Hi am curious on how to export these models? i always had trouble exporting switch models.
@JamieAnimations: Currently, there's a wait time of a few months.
How long does it take for a model to normally be accepted?
I heard somewhere that the blue channel didn't do anything, Because the red and green channels did all the work anyway. It still ended up looking blue.
@MicroSRB2: Actually, you should set the blue channel from "Zero" to "Blue", not "Zero" to "One".
Actually, I found out how to do it in Toolbox just now. I select the blue channel, And set it from Zero to One.
