Super Mario Bros. Wonder
Super Mario Bros. Wonder

Game Info arrow_drop_down favorite | |
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Category | Nintendo Switch |
Assets | 70 |
Hits | 248,145 |
Comments | 152 |
Tags (15): arrow_right | |
Alternative Names (6):
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Mario Bros Wonder, Mario Bros. Wonder, Mario Wonder, Super Mario Bros Wonder, Super Mario Wonder, 超级马力欧惊奇 (Chinese)
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[7]
Playable Characters
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[6]
Non-Playable Characters
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[39]
Enemies & Bosses
Anglefish

Armad
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Baboom

Blewbird

Bloomp

Bob-omb

Boo

Bowser Jr.

Bulrush
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Buzzy Beetle
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Cheep Cheep

Dry Bones
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Gnawsher

Goomba
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Goombrat
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Hammer Bro

King Boo

Koopa Troopa
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Lava Bubble

Maw-Maw

Missile Meg

Ninji
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Nipper Plant

Noknok

Outmaway
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Piranha Plant
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Pokey
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Revver

Rift Koopa

Robbird
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Rolla Koopa

Serpont

Skedaddler

Sluglug
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Smackerel
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Snortoise

Sproing
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Thwomp

Urchin

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[11]
Items
Bubble Flower
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Drill Mushroom
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Elephant Fruit
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Fire Flower
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Key
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Royal Seed

Standees
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Super / 1-Up Mushroom
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Super Star
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Wonder Flower

Wonder Seed

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[2]
Objects
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[5]
World Map
Comments (152)
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why hasn't mario or any other character been accepted??

@badpiggie09: You should see a big green plus icon at the top of this page; this will allow you to submit models for this game. People can use these models for all types of personal projects, too. Ripping models from the Nintendo Switch all depends on the game you're ripping from, but for this game specifically, you can use a tool called SwitchToolbox for ripping models. I hope that answers your questions!

how do yall upload models? and what are they for? like can i use them for unity? also how do you rip models from the switch and stuff? just curious im trying to make my own fangame for a hat in time

how do i upload my models?

wonder if anyone will try to remake smbw in roblox
roblox
supports models by using "meshes"
supports normal maps
supports rigged mesh animations
roblox
supports models by using "meshes"
supports normal maps
supports rigged mesh animations

@Nolanfly: Nothing has been prioritised; the Detective Pikachu Returns models were submitted by a staff member, they get automatic approval for their submissions. If I recall correctly, there is only one staff member working their way through the queue. There are also 3800+ models in the queue, you’ll just have to be patient.

The green channel is used to store a metalness map, so if it's pitch black, it's not used (thus a waste of space to include). So far I haven't seen anything use the blue channel yet.

@Fawfulthegreat64: Yeah, I think it would be best to include them.

I'm getting completely black images for the blue and green channels of the mix textures. Are those still important to include (it would literally be 2 solid black images per texture)

For anyone having trouble with the colour of the normal maps or the mix textures, be sure to uncheck the box that states "Use Texture Channel Swaps" when exporting a model in SwitchToolbox.

@TheFredDude Right click the model in Toolbox and click export. It will save as a DAE by default. You will need to extract the ROM first, However.

Hi am curious on how to export these models? i always had trouble exporting switch models.

@JamieAnimations: Currently, there's a wait time of a few months.

How long does it take for a model to normally be accepted?

I heard somewhere that the blue channel didn't do anything, Because the red and green channels did all the work anyway. It still ended up looking blue.

@MicroSRB2: Actually, you should set the blue channel from "Zero" to "Blue", not "Zero" to "One".

Actually, I found out how to do it in Toolbox just now. I select the blue channel, And set it from Zero to One.

Go to the colors tab, go down to components and click "decompose"

Select the blue channel of the image from the lower right corner then click "Invert" from the colors tab

Select the blue channel of the image from the lower right corner then click "Invert" from the colors tab


im gonna post elephant mario

i have now found out how to rip switch models