Partner Pikachu
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Asset Info favorite | |
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Name | Partner Pikachu |
Category | Nintendo Switch |
Game | Pokémon: Let's Go, Pikachu! / Eevee! |
Section | Playable Characters |
Submitted | November 23, 2018 |
Uploaded By | Hallow |
Size |
8.37 MB (57 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 38,170 |
Comments (14)
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Reply to comment by Random Talking Bush posted Mar 5, 2019 7:35 AM
how does one make a composite-texture material?

@agirl3003: Partner Eevee's currently pending.

Any chance we will get eevee? I really prefer the let's go eevee model over the typical one

seeing this model makes me happy, it looks nice! a lot of accesories too

How do you implement the additional shirt textures on blender?

@Random Talking Bush I'm using Cinema4D and I still can't find the right UV settings to make it work. How did you do it?

@Random Talking Bush, thank you for the information, it's very helpful. I think you mean doing this in 3D software? Are there any ways I can achieve this in Unity? Thank you.

@akuago220: Make the "BodyA" into a composite-texture material, then apply the shirt texture to the upper layer with UV mapping set #2 instead.


Nice to see this model up and running, but shame there doesn't seem to be a way to implement the additional shirt textures it came with. Not even a mesh or material to apply them to.

Really diggin that yellow afro lol

ew the hair

Is this my new VRChat avatar?

I'm really glad Pikachu has a poseable face this time instead of it being texture-based facial expressions. They're not really a problem for me, I've gotten quite used to having to use the texture facials on other Pokemon models, but it's just a personal preference for me having an actual poseable face on all the models I use.
Thank you, Hallow, for ripping this little guy~ X3
Thank you, Hallow, for ripping this little guy~ X3

definitely different from x/y :),we have real geometry on the face and not just texture animation this time