Pokémon Legends: Arceus
Pokémon Legends: Arceus

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Category | Nintendo Switch |
Assets | 18 |
Hits | 167,393 |
Comments | 23 |
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Alternative Names (4):
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Légendes Pokémon : Arceus (French), Leggende Pokémon: Arceus (Italian), Leyendas Pokémon: Arceus (Spanish), Pokémon-Legenden: Arceus (German)
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[18]
Non-Playable Characters
Adaman
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Arezu
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Calaba
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Captain Zisu
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Clover
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Cogita
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Gaeric
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Ingo
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Irida
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Iscan
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Lian
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Mai
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Melli
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Palina
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Pesselle
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Sabi
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Sanqua
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Volo
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Comments (23)
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@peardian, this whole conversation reminds me of how many in game shaders were used in Scarlet and Violet. I ripped as many as I could at the time, I'll rip more once I figure out what in the world is wrong with lary's non-shader related textures! 😅 (Long story short, almost all NPC's use the same white hair texture as a base, same with eyes. Gamefreak used shaders in odd places too like Nemona's skin: which uses its own textures, but is more pale than in game.)

@Doc Melonhead: Baking them is not necessary. In fact, if the original unedited textures aren't included, we won't accept it. While baking is an option, you can also/instead provide the exact color values used in the shaders.

In short, you have to bake the diffuse/Albedo maps yourself in blender if you plan on submitting the import the model here; and even then, there's no guarantee that the result is satisfying since there will be artifacts.

@yash mukatee: It's because the Pokémon themselves have complex material setups in this game, with their colours existing only through multiple colour masks and material parameters (otherwise they're pure white).

funny how a pokemon game don't have Pokémon.

For those waiting for pla Pokémon models to be uploaded, I have ripped some hisuian pokemon from Pokémon home. However they have texture based eye expressions rather than rigged eyes. You can check it out here
https://www.models-resource.com/mobile/pokemonhome/
https://www.models-resource.com/mobile/pokemonhome/

Kind of Which more PLA models were uploaded. I would do it myself, but I do not know how even to extract models from any video game.

@JimmyN64: Those are considered "Weather Layer Mask" textures, those are going to either require custom shaders or to be left out entirely for renders.

How do the WLM R,G, and B images work? I've tried a bunch of applications and it usually just turns into nonsense.

Yeah, seems like it. I have nooooooo idea how I'm supposed to make the player's clothes show up in different colors.

@Nidoking It's not the models that are the issue. Legends Arceus did their textures significantly different than the other games

Just some trainers, we still need to figure out how to rip the Pokemon models.

Yoooo new models!

So awesome to see this!! I hope we can get the protagonist and the pokemon

@PyroSaurus64 Same, it's friend-shaped :D
From previous comments though, the format is completely different than before, so I understand the wait.
From previous comments though, the format is completely different than before, so I understand the wait.

awww, can't wait for hisiuan typhlosion to come

How I can get colours for player characters' clothes?

"...not the place to make requests..."

Can extract Azure Flute wait prop model?

how good! I have been waiting for the models of the pokeballs, I hope you can find them soon
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