Miitopia


Game Info arrow_drop_down favorite
Category Nintendo Switch
Assets 872
Hits 196,594
Comments 38
Tags (14): arrow_right
Alternative Names (2): arrow_right
미토피아 (Korean), ミートピア (Japanese)
arrow_drop_down [4] Playable Characters
arrow_drop_down [31] Clothes (Warrior)
arrow_drop_down [30] Clothes (Mage)
arrow_drop_down [30] Clothes (Cleric)
arrow_drop_down [30] Clothes (Thief)
arrow_drop_down [32] Clothes (Pop Star)
arrow_drop_down [30] Clothes (Chef)
arrow_drop_down [30] Clothes (Cat)
arrow_drop_down [30] Clothes (Imp)
arrow_drop_down [30] Clothes (Scientist)
arrow_drop_down [30] Clothes (Tank)
arrow_drop_down [29] Clothes (Princess)
arrow_drop_down [30] Clothes (Flower)
arrow_drop_down [30] Clothes (Vampire)
arrow_drop_down [30] Clothes (Elf)
arrow_drop_down [26] Clothes (amiibo)
arrow_drop_down [11] Mii Cast
arrow_drop_down [38] Monsters
arrow_drop_down [20] Weapons (Warrior)
arrow_drop_down [20] Weapons (Mage)
arrow_drop_down [20] Weapons (Cleric)
arrow_drop_down [20] Weapons (Thief)
arrow_drop_down [20] Weapons (Pop Star)
arrow_drop_down [20] Weapons (Chef)
arrow_drop_down [20] Weapons (Cat)
arrow_drop_down [20] Weapons (Imp)
arrow_drop_down [20] Weapons (Scientist)
arrow_drop_down [20] Weapons (Tank)
arrow_drop_down [20] Weapons (Princess)
arrow_drop_down [20] Weapons (Flower)
arrow_drop_down [20] Weapons (Bat)
arrow_drop_down [20] Weapons (Elf)
arrow_drop_down [4] Items
arrow_drop_down [10] Grub
arrow_drop_down [42] Props
arrow_drop_down [25] Objects
arrow_drop_down [4] Locations
arrow_drop_down [5] Battle Backgrounds
arrow_drop_down [1] Miscellaneous

Comments (38)


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Thanks!
VGFanBoy001 Oct 13, 2025 2:23 AM
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MSK is the specular map, while MSK2 is the custom color mask.
Peardian Senior Staff Oct 10, 2025 8:57 PM
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Okay, so MSK2 was easy enough to understand for the Kitten Suit when plugging in this stuff in Blender, but MSK is a whole other story. Help a brother out here.
VGFanBoy001 Oct 10, 2025 8:39 PM
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i was not expecting miitopia to be having the most models uploaded
nice
Gamer_Temmie May 21, 2025 8:19 PM
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even nintendo joined
overkill465 Apr 1, 2025 10:58 PM
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A Mii renaissance is upon us! A Miinaissance, if you will.
Centrixe the Dodo Staff Mar 1, 2025 4:43 PM
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@None IDK, the inflate feature in blender doesn't work well.
KoolLeo11 Feb 8, 2025 4:19 PM
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how do you change the body models' height and body type the same way as in-game?
None Nov 19, 2023 2:30 AM
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Darn it! Every time I read the speech bubble on this game's page's thumbnail, Fist Bump from Sonic Forces gets stuck in my head!
B1uelight Nov 11, 2023 10:15 PM
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It feels late to say Bucket, but I might as well do it.

Bucket
ChipsLover Sep 4, 2022 4:05 PM history
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I feel like the food items should probably go into their own category, considering how many of them there are
THiNGYBOBinc May 22, 2022 7:41 AM history
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Happy Anniversary, Miitopia! I meant to upload these way earlier, but we got caught in a heavy storm after stepping out for what was supposed to be a few hours. Today of all days, eh?
Centrixe the Dodo Staff May 22, 2022 3:53 AM history
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NP! :D
Jasper7438 Staff Sep 12, 2021 11:16 PM history
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@Jasper7438
It worked better. Thank you for your help :D
Poké-Brother Sep 12, 2021 10:01 PM history
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Looks like an RGB texture to me. Search for "separate rgb" node and plug the RGB MSK texture into that. Then you can use the use the "r" "g" and "b" outputs as separate color mask textures, it should work with the same method as below.
Jasper7438 Staff Sep 12, 2021 8:59 PM history
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@Jasper7438
For example, the Student Lab Gear mask color texture uses three colors; red, green/yellow and blue.
The image texture
With the previous method, you can change the green/yellow and blue parts (the red part won't change). However, i want to change the blue part without changing the green/yellow part. How do i do?
Poké-Brother Sep 12, 2021 8:24 PM history
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I don't play this game, so do you have an example?
Jasper7438 Staff Sep 12, 2021 7:39 PM history
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@Jasper7438
Thank you, it worked :) But how about for those that uses more than one color?
Poké-Brother Sep 12, 2021 6:19 PM * history
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@GianaSistersFan64 Use a MixRGB node. Use "Mix" as the blending mode [the default], the MSK texture plugged into the "Fac" socket, and the ALB texture plugged into the "Color1" socket. Color2 can then be set as whatever you like.
Jasper7438 Staff Sep 12, 2021 5:20 PM history
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Can anyone explain how to use the mask color textures used for the job costumes in Blender?
Poké-Brother Sep 12, 2021 4:21 PM history
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