Saria
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Asset Info favorite | |
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Name | Saria |
Category | Nintendo 64 |
Game | The Legend of Zelda: Ocarina of Time |
Section | Non-Playable Characters |
Submitted | A long, long time ago |
Uploaded By | BrittanyOfKoppai |
Size |
66.88 KB (28 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 22,490 |
Comments (6)
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Yeah that preview's textures are all kinds of fucked up

.Dae did not open right in blender 2.49b too new. openned in 2.79 and converted to .obj, openned in 2.49 the normals were all reversed and needed flipping. Everything needed smoothgroups. I also extended the face textures and scaled down the UV islands proportionally because blender does not allow clipping in 3D view/Game, only in render.
Also she does not have the diamonds on the side of her face in Young Link mode in game. strange.
Also she does not have the diamonds on the side of her face in Young Link mode in game. strange.

Not all programs support texture clamping, and common model formats don't usually specify the type of tiling that a texture should use. For people who use those programs, the "fixed" version is the only option to make the model look correct.

TBH, I think it's better this way anyway. A lot of the rips on this website have their source textures "fixed" by artifically extending the size of the textures instead of just editing the materials to use texture clamping/extending. IMO, Model Rips should always be as close to the original as possible, even if little weird-looking things like this like this happen on some models.

N64 models tend to look weird without texture clamping.

what in the world is wrong with her textures??