Mario's Head
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| Asset Info favorite | |
|---|---|
| Name | Mario's Head |
| Category | Nintendo 64 |
| Game | Super Mario 64 |
| Section | Miscellaneous |
| Submitted | A long, long time ago |
| Uploaded By | alecpike |
| Contributors | Peardian |
| Size |
46.34 KB (5 items) arrow_right
|
| Format |
ZIP (application/zip) dae, mtl, obj, png |
| Hits | 81,772 |
| Tags (3): | |
Comments (60)
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I always found it weird how Mario's decapitated flying head had a bucktooth.
#AK World
isn't Mario's normal model around 700?
if so then... this is higher poly than Mario himself
yikes
isn't Mario's normal model around 700?
if so then... this is higher poly than Mario himself
yikes
Press start to play!
H E L L O !

This is surprisingly high poly for the N64.
This model has 1,212 tris. Something that intrigues me about this model is that there are absolutely no textures (except for the colors).
Hey, have you seen Luigi?
Lets face corrupt!
Looks so much better than it did a while back
EmRuHire its from mario 64
I'ma going to fly for you.
Yeah, Mario kinda looks off in this model rip.
Seems pretty high quality for the N64, but that's probably just due to its size.
@xSuperMario64x: Simply put, the person who ripped the model (and rendered the preview) for that didn't apply smoothing groups to the model. Really easy to do.
(EDIT: I've updated the render and the model itself now.)
(EDIT: I've updated the render and the model itself now.)
Why are the polygons so prominent in this model? In all the other SM64 models they use smooth shading to hide the polygons, and I'm sure they used it on this too. Is it because it was ripped incorrectly?
Try removing the doubles.
these polygons really misalign my QPUs
@CatScratchFeverr THE POLYS. DEAR GOD THE POLYS.
*vomits*
*vomits*
I see nothing wrong @MarshShell
learn how to rip models right
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