Mario's Head


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Asset Info favorite
Name Mario's Head
Category Nintendo 64
Game Super Mario 64
Section Miscellaneous
Submitted A long, long time ago
Uploaded By alecpike
Contributors Peardian
Size 46.34 KB (5 items) arrow_right
  • Mario Head/Highlight.png
  • Mario Head/MarioHead.dae
  • Mario Head/MarioHead.mtl
  • Mario Head/MarioHead.obj
  • Mario Head/vertexColors_mario.png
Format ZIP (application/zip)
dae, mtl, obj, png
Hits 81,771
Tags (3):

Comments (60)


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I always found it weird how Mario's decapitated flying head had a bucktooth.
Lumpy Spirit Aug 28, 2020 5:15 AM
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#AK World
isn't Mario's normal model around 700?

if so then... this is higher poly than Mario himself

yikes
supersonic392 Aug 28, 2020 1:32 AM
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Press start to play!
AidinK06 Jul 18, 2020 2:54 AM
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H E L L O !
emi3 Jun 25, 2020 12:08 AM
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This is surprisingly high poly for the N64.
MarioLover12 Feb 17, 2020 4:55 PM
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This model has 1,212 tris. Something that intrigues me about this model is that there are absolutely no textures (except for the colors).
AK World Oct 20, 2019 2:33 AM
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Hey, have you seen Luigi?
MonadoBoy16 Aug 15, 2019 10:38 AM
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Lets face corrupt!
Flaming Kirby Aug 13, 2019 6:47 AM
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Looks so much better than it did a while back
Metal Mari0 Apr 7, 2019 11:54 PM
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EmRuHire its from mario 64
WeegeeCool Mar 25, 2018 10:56 PM
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I'ma going to fly for you.
Splatonic Mar 21, 2018 2:40 PM
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Yeah, Mario kinda looks off in this model rip.
GamerKid12 Jan 22, 2018 1:38 PM
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Seems pretty high quality for the N64, but that's probably just due to its size.
Cheesy Mac n Cheese Aug 14, 2017 3:52 AM
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@xSuperMario64x: Simply put, the person who ripped the model (and rendered the preview) for that didn't apply smoothing groups to the model. Really easy to do.

(EDIT: I've updated the render and the model itself now.)
Random Talking Bush Administrators May 28, 2017 7:24 PM
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Why are the polygons so prominent in this model? In all the other SM64 models they use smooth shading to hide the polygons, and I'm sure they used it on this too. Is it because it was ripped incorrectly?
xSuperMario64x May 28, 2017 6:58 PM
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Try removing the doubles.
Skructured Sep 9, 2016 2:52 PM
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these polygons really misalign my QPUs
ado_line Jul 1, 2016 10:26 PM
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@CatScratchFeverr THE POLYS. DEAR GOD THE POLYS.

*vomits*
shoopdahoop22 Jun 24, 2016 1:01 PM
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I see nothing wrong @MarshShell
CatScratchFeverr Mar 9, 2016 7:49 PM
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learn how to rip models right
OctaviaOmega Sep 17, 2015 12:33 PM
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