Mario
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Asset Info favorite | |
---|---|
Name | Mario |
Category | Nintendo 64 |
Game | Super Mario 64 |
Section | Playable Characters |
Submitted | A long, long time ago |
Size |
156.71 KB (38 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 262,547 |
Comments (125)

the mario movie releases today. ill post my thoughts later

has anyone noticed people comment on this atleast every month

who's hyped for the mario movie? i sure am

@EpicAnimeKid in the textures, open up "Base Color" and change "Repeat" to "Extend"

@EpicAnimeKid You can, but someone will tell you.

When I import this model into Blender, the textures on the face are kinda messed up. They keep repeating the eye textures on the face. Can I fixe this?

@marioandme64 You should use Blender to fix those textures, plus go to the textures and change these from Repeat to Extend.

His face is transparent where the textures are, I need help (It's the Same with All of his textures)

"Let's-a go."

@GlitchyBoi64 Pretty sure you just turn roughness all the way up

@Donowa I think it's because of the way the original MIPS processor worked. My best guess for this would be that the model's armature poses were angled like that when developing the game, so the developers had to improvise when trying to modify the model after the first draft.

I never understood why the sm64 armatures were so screwed up, like why does mario have all his limbs clipping into his torso in the rest pose? wouldn't it save space to put the rest pose into a T or A pose?

NEW MARIOOO!!

@Random Talking Bush I don't know how to rip 3D models.

@Cavan Ashton me too.

I miss Mario's Classic A-Pose now

"Mamma Mia!"

Glad that Mario finally has a proper rip.

about time this was revised

how do you make the accurate lighting and shading
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