Kirby 64: The Crystal Shards
Kirby 64: The Crystal Shards

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Category | Nintendo 64 |
Assets | 82 |
Hits | 502,416 |
Comments | 24 |
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Alternative Names (4):
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Hoshi no Kirby 64 (Japanese), Hoshi no Kirby Rokujuuyon, Kirby of the Stars 64 (Japanese), 星のカービィ64 (Japanese)
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[6]
Characters
Adeleine
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Fairy Queen

King Dedede
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Kirby
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Ribbon
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Waddle Dee
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[40]
Enemies
Blowfish
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Bo
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Bobo

Bonehead
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Bouncy

Bronto Burt

Bumber
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Cairn

Chacha

Fishbone
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Flopper

Gabon
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Ghost Knight

Glom

Glunk

Gobblin

Gordo

Hack
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I³

Kacti

Kany

Kapar
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Mite

Mumbies
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N-Z

Noo
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Pedo
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Plugg
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Poppy Bros. Jr.

Punc

Rocky
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Sandman

Skud
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Snipper

Spark-i
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Sparky

Splinter

Squibby
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Tick

Wall Shotzo

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[3]
Bosses
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[3]
Items
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[15]
Stages
Aqua Star 1

Aqua Star 2

Aqua Star 3

Aqua Star 4

Aqua Star Boss

Pop Star 1

Pop Star 2

Pop Star 3

Pop Star Boss

Rock Star 1

Rock Star 2

Rock Star 3

Rock Star 4

Rock Star Boss

Training Stage

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[13]
Cutscene Locations
Adeleine Meeting Cutscene

Aqua Star Portal Cutscene

King Dedede Meeting Cutscene

Neo Star Portal Cutscene

Pop Star Portal Cutscene

Ribbon Meeting Cutscene

Ripple Star Crystal Room

Ripple Star Hall

Ripple Star Plaza (Ending)

Ripple Star Plaza (Intro)

Rock Star Portal Cutscene
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Shiver Star Portal Cutscene

Waddle Dee Meeting Cutscene

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[1]
Miscellaneous
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[1]
Unused Content
Comments (24)
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I just played the minigames and beat the first 2 worlds of this game.

I'm just going to all the characters together in one section. There's only a few in the game, anyway.

Why is dedede in the non-playable? You play as him in a section of Rock Star and Neo Star.

The reason the enemies are literally walking pngs is because cutscene kirby ate their polygons.

I think I will be riping some models for this game, I already submitted Dark Matter and I am working on Miracle Matter right now, I have noticed the game uses a specific way of mirroring taxtures where they only repeat 3 times to make a square and then extend/clamp to the edge, that makes models somewhat hard to rip since I don't think I can recreate that on most 3d softwares or without editing the UVs and or textures, the closest thing is to just use normal mirroring but can still look kinda broken.

@TheWGD: Return to Dream Land and Star Allies both have entirely 2D gameplay... (excluding the one Void Termina shooter section)

or return to dream land, or planet robobot, or star allies?

@GasPasserMcTootie Wouldn't Triple Deluxe count?

i dont like that this is the only 2.5d game in the kirby franchise

This game's fixed camera really worked in its favor and allowed making much more optimized models by culling polygons that would never be seen on camera. Conker may still be the most impressive looking N64 game, but this game may be the one that aged the best visually, which is very high praise for the N64.

@MarioSonicfan Look at the comments under yours.

I want more enemies please.

@Omar Elsayed: https://www.vg-resource.com/forum-131.html

Anybody know how to make requests now? I checked the forum and found nothing.

No more requests on this page.

Any chance we can get the model of the...'Fairy Queen' seen in some of the intro and the ending and true ending cutscenes? I was hoping to get it for a reference so I can make a hi-res version of her.

Was hoping to find a Miracle Matter model here...

Can a mod put the cutscene and in-game models together? It's confusing everyone.

Darn, was hoping to see Dedede's cutscene model.

That sucks I was looking forward to the cutscene models.
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