Donkey Kong 64


arrow_drop_down [8] Playable Characters
arrow_drop_down [6] Playable Characters (Multiplayer)
arrow_drop_down [11] Non-Playable Characters
arrow_drop_down [16] Enemies
arrow_drop_down [3] Bosses
arrow_drop_down [3] Collectables
arrow_drop_down [5] Objects
arrow_drop_down [5] Unused Content

Comments (51)


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@shoopdahoop22

DK64 uses some sort of crazy bone format for it's animations (Which is why emulators tend to freak out with the game). So I have no idea how'd you T-pose.

Meanwhile, a DK64 model viewer is being made. It's still in early alpha, and I did quite a bit of organization on identifying models. From what I saw, I could do map exports right now, and that's it.

EDIT:

@lemurboy12

Appears the model of Sqwuaks here is a beta version of the model. You said you ripped models from the Kiosk version, right? Gnawty, Sqwuaks, and all the building models were revised on the retail game, apparently.
Filler Jul 5, 2016 5:16 AM
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Can't you just rip the models with Ninja Ripper and have them t-posed for you?
shoopdahoop22 Jul 4, 2016 4:49 PM
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I'm ripping these from the kiosk version using an image modifier code
lemurboy12 Jul 4, 2016 12:09 PM
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@lemurboy12

What tool do you use to rip models? Because I noticed they're perfectly T-posed, unlike a emulator rip.
Filler Jul 4, 2016 9:59 AM
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once again, more coming soon, including k rool
lemurboy12 May 19, 2016 12:56 PM
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Hope you can do a few of the weapons
Ashley Apr 3, 2016 12:14 AM
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more coming soon
lemurboy12 Mar 9, 2016 1:17 PM
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re-rendered all the icons
lemurboy12 Mar 4, 2016 7:33 PM
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i'll have to re-render the icons sometime
lemurboy12 Mar 1, 2016 1:58 PM
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The unused models and enemies from the kiosk demo would be nice.
Cheesy Mac n Cheese Dec 12, 2015 11:24 PM
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Hoping to see the Armydillo here sometime.
Ikey Ilex Nov 30, 2015 3:39 PM
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