Donkey Kong 64


arrow_drop_down [8] Playable Characters
arrow_drop_down [6] Playable Characters (Multiplayer)
arrow_drop_down [11] Non-Playable Characters
arrow_drop_down [16] Enemies
arrow_drop_down [3] Bosses
arrow_drop_down [3] Collectables
arrow_drop_down [5] Objects
arrow_drop_down [5] Unused Content

Comments (37)


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I think Banana Fairies were the only human looking characters.
sorapapu Sep 29, 2017 6:40 PM
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May I suggest the multiplayer character models to be rezipped with the main models? As it makes more sense to be like that to me, as they're the same character but lower detail.
Filler Aug 25, 2017 4:37 PM
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DK64 Viewer does not support the Kiosk version. More so, it doesn't really support normal DK64 well, either. I've just been using Lemmy's VRML exporter to do this.
Filler Apr 8, 2017 12:52 PM
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There's a few more unused models in the kiosk demo. Can those be ripped with the DKviewer tool?
Cheesy Mac n Cheese Apr 7, 2017 11:24 PM
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Added some boss models. Since they're large and fun to rip.

Well, fun to look at, not rip.
Filler Mar 25, 2017 10:45 PM
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Might want to put the other multiplayer models into the Multiplayer section.
CardboardLuigi Jan 7, 2017 9:54 PM
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I think Playable Characters and Non-Playable Characters should be seperated
lemurboy12 Oct 2, 2016 10:50 PM
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The DK64 model viewer has been updated, and can load untextured characters, now.

Time for more character progress.
Filler Jul 15, 2016 10:03 PM
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I hope the sounds can be ripped from this game
(This includes instruments)
Waterisgood Jul 6, 2016 7:31 PM
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@shoopdahoop22

DK64 uses some sort of crazy bone format for it's animations (Which is why emulators tend to freak out with the game). So I have no idea how'd you T-pose.

Meanwhile, a DK64 model viewer is being made. It's still in early alpha, and I did quite a bit of organization on identifying models. From what I saw, I could do map exports right now, and that's it.

EDIT:

@lemurboy12

Appears the model of Sqwuaks here is a beta version of the model. You said you ripped models from the Kiosk version, right? Gnawty, Sqwuaks, and all the building models were revised on the retail game, apparently.
Filler Jul 5, 2016 5:16 AM
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Can't you just rip the models with Ninja Ripper and have them t-posed for you?
shoopdahoop22 Jul 4, 2016 4:49 PM
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I'm ripping these from the kiosk version using an image modifier code
lemurboy12 Jul 4, 2016 12:09 PM
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@lemurboy12

What tool do you use to rip models? Because I noticed they're perfectly T-posed, unlike a emulator rip.
Filler Jul 4, 2016 9:59 AM
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once again, more coming soon, including k rool
lemurboy12 May 19, 2016 12:56 PM
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more coming soon
lemurboy12 Mar 9, 2016 1:17 PM
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re-rendered all the icons
lemurboy12 Mar 4, 2016 7:33 PM
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i'll have to re-render the icons sometime
lemurboy12 Mar 1, 2016 1:58 PM
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