Blast Corps / Blastdozer
Blast Corps / Blastdozer

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Category | Nintendo 64 |
Assets | 1 |
Hits | 20,365 |
Comments | 9 |
Tags (6): | |
Alternative Names (2):
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Blast Dozer (Japanese), Blastdozer
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[1]
Vehicles
Comments (9)
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fps limit to 10

@warewolff I use the Nemu64 plugin on Project64. First, I use a working graphics plugin up until I enter the level that I want to rip things from. I make a save state and then pause, switch to the Nemu64 plugin, and run the game for a few frames. Next, I open Nemu settings and check the export vrml button. It takes a lot of tries but if the game runs for a few frames before it freezes from microcode errors, the plugin usually manages to rip the map.

how are models from this ripped exactly, the 1964 and Nemu64 plugins method does not work for me, the game won't run at all with these settings, just a black screen and in Nemu64 by itself it doesn't actually get stuff I want

@garnetb how did you do this impossible how do extract buggy and robots

it's crazy that this game dumps whole stages, no wonder it's running poorly. :P


Use the Nemu 64 graphics plugin on 1964 to export the game scene to VRML. Then open it in Blender, and remove anything that's not related to the model you want to rip.
1964 is quite unstable with this game, so it's sorta hard to get it to rip.
1964 is quite unstable with this game, so it's sorta hard to get it to rip.

@filler how do add new model

@xtremexx
Ripping Blast Corps is a pain, but it's possible with dedication and emu confiq/savestate abuse
Ripping Blast Corps is a pain, but it's possible with dedication and emu confiq/savestate abuse

How did you do this impossible?