E1M1: Hangar
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| Asset Info favorite | |
|---|---|
| Name | E1M1: Hangar |
| Category | MS-DOS |
| Game | DOOM / DOOM II |
| Section | Maps (DOOM) |
| Submitted | April 3, 2021 |
| Uploaded By | dad34853 |
| Size |
260.19 KB (58 items) arrow_right
|
| Format |
ZIP (application/zip) mtl, obj |
| Hits | 9,754 |
Comments (4)
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Can tMR run Doom?
idk
idk
i love this map
*At Doom's Gate intensifies*
Everything was ok except for a few faces being black in Blender (in the futuristic computers room). None of the usual solutions like flip normals, merge vertices, check for overlapping faces and so on, worked.
I found the solution here https://blenderartists.org/t/why-cycles-renders-some-faces-black/1328134/4
The solution is basically Select the object with black faces > Go to Edit Mode > Click Alt + N (to show Normals Menu) > Select ‘Set from Faces’. After doing this the faces would not be black anymore and all was ok 😭😭😭