this game alone is the worst unity ripping experience i've had, because the meshes aren't a scene asset and exporting them as an .obj doesn't rip vertex colors, so i replaced the only scene mesh in the game with UABEA and that allowed me to export it to .fbx with AssetStudio and rips vertex colors (i did that 10+ times for brody)
update: you need to bake the vertex colors into textures the same amount of times so it can get approved.
update: you need to bake the vertex colors into textures the same amount of times so it can get approved.