Mega Man X DiVE
Mega Man X DiVE

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[55]
Playable Characters
Aile
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Aile (Model ZX)
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Alia
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Alia (Swimsuit)
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Alia (White Day)
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Axl
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Axl (White Day)
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Bit
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Bit (Christmas)
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Ciel
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Cinnamon
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Cinnamon (White Day)
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Ferham
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Ferham (Helmetless)
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Harpuia
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Iris
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Iris (Swimsuit)
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Layer
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Layer (Swimsuit)
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Leviathan
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Magma Dragoon
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Marino
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Marino (Quicksilver)
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Massimo
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Mega Man
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Mega Man (Helmetless)
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MegaMan Volnutt
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MegaMan.EXE
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Pallette
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Pallette (Yukata)
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Pandora
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RiCO
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RiCO (DiVE Anniversary)
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Servbot
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Sigma
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Sigma (X4 2nd Form)
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ViA
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Vile
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Vile (Halloween)
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X
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X (Command Mission)
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X (Falcon Armor)
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X (First Armor)
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X (Gaea Armor)
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X (M.K. Ver.)
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X (Second Armor)
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X (Third Armor)
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X (Ultimate Armor, Command Mission)
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X (Ultimate Armor)
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Zero
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Zero (Absolute)
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Zero (Awakened)
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Zero (Festive)
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Zero (White Day)
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Zero (Z)
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[26]
Enemies
Aperoid
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Armor Soldier (X1)
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Ball De Voux Normal Type
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Ball De Voux Shot Type
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Bar Waying
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Batfighter
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Batton Bone
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Batton Bone (Matsuri Festival Version)
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Batton Bone (ViA's Variant)
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Bigbit
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Bigbit (Red)
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Blast Raster
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Cannon Driver
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Crash Roader
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Guardroid
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Mad Joey
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Mad Joey (Christmas)
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Mad Joey (Halloween)
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Mad Joey (Matsuri Festival)
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Mad Joey (New Year)
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Mad Joey (Valentine's Day 1)
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Mad Joey (Valentine's Day 2)
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Mad Joey (Valentine's Day 3)
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Mad Joey (Valentine's Day 4)
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Mad Joey (Valentine's Day 5)
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Sniper Joe
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[24]
Bosses
Bee Blader
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Bit
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Bit (Christmas)
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Boomerang Kuwanger
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Bospider
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Byte
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Chill Penguin
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Colonel
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Copy X
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Copy X (Ultimate Armor)
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Cyber Peacock
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Dark Man III
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Drill Man
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Earth Sigma
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Final Sigma W
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Flame Mammoth
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General
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Gunner Sigma
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Maoh the Giant
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Mega Scorpio
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Phantom Sigma
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Sigma Heads
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Storm Eagle (Flaming)
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Wolf Sigma
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[75]
Weapons
Absolute Freeze
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Air Buster
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Alia Buster
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Ancient Gun
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Aqua Buster
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Arrow Buster
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Assault Equipment
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Assault Rifle
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Atomic Disintegration
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Axl Bullet
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Bass Buster
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Bass GS Buster
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Bass.EXE Buster
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Beam Machine Gun
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Biochemical Buster
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Bitfrost Sprayer
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Burning Spray Gun
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Cannon
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Cannon God
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Compressed Spray Gun
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Copy X Buster
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Crushing Spray Gun
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Destroyer
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Destructive Laser
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Drill Head Cannon
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Electric Current Spray Gun
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Energy Cannon
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Explosive Blower
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Explosive Bolt
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Extraordinary Mortar
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Falcon Armor Buster
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Falcon Ballista
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First Armor Buster
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Freezing Dominator
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Gas Emitter
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Gatling Gun
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Glittering Spark
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Gravitational Pulse
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Heart of Gold
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High-speed Rifle
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Howling Storm
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Ion Rifle
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Jet Vortex Buster
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Laser Rifle
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Light Wave Cannon
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Mega Man Buster
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Mega Man Volnutt Buster
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MegaMan.EXE Buster
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Model ZX Buster
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Napalm's Head
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Omega Buster
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Pallette Bullet
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Poisonous Cloud Spray Gun
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Proto Man Buster
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Purgatory Machine Gun
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Pyro Executioner
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ROG - Hunter Buster
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Savage Tusk of Thunder
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Scarlet Tyrant
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Second Armor Buster
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Shadow Blade Buster
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Shooting Dragon
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Shotgun
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Sniper Buster
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Snowy Spray Gun
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Sonic Buster
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Third Armor Buster
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Triangle Gun
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Turbo Cannon
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Ultimate Armor X Buster
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Virus Sprayer
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Wind Pressure Buster
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X (Command Mission) Buster
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X (Ver. KE Outfit) Buster
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Zero Nightmare Buster
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[4]
Objects
Comments (67)
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A lot of characters have their eyes closed, does anyone know how to open them?

I wonder what will come first, Megaman X Corrupted or the rest of the models. My bet is on Corrupted at this point.

@Ton Some games use the same characters with different models, for example Mabinogi can make several models of say, a very specific animal or character, one model as an enemy, one model as a pet or partner, one model as an npc, one model as a player transformation, one model as a boss, one model for cut-scenes, etc. each made for a very specific purpose.

@DogToon64 that depends on the game if you get FBX with proper armatures, some models simply export as obj when you do that. It doesn't work all the time while mine works and gives FBX with armatures and animations. I used to rip with your technique when I first started getting models, and often times models just would export to different folders and as objs. This technique I mentioned keeps everything intact but you have to manually find and highlight before doing it and kinda tedious but it works all the time and yet to fail me.

Because both models are different. If you check the shoulder pads you will notice the difference. Also, if you check both models preview images, you will see the polygon difference.

Why are Bit/Bit Christmas on here twice?

Another way to export models with rigging in AssetStudio is by selecting "Model > Export all objects (split)", then find the folder you want to save the models in, and after that, wait for AssetStudio to export all the models (the time it takes to export all the models varies from game to game).

@WarGrey You should send those instructions as a PM to the user whose responsible for ripping these models.

Here's a tip for AssetStudioGUI. If you want to rip models with armatures intact, filter "mesh, texture2d, animator, animation clips".
Usually if the devs are professional enough, they will put them as prefabs, you can sort them by name and then highlight/select everything under that prefab.
Right click and export with selected animator - animation clips or whatever it says there with animation clips. And profit! There, you have your models with proper armatures and vertex data released.
Usually if the devs are professional enough, they will put them as prefabs, you can sort them by name and then highlight/select everything under that prefab.
Right click and export with selected animator - animation clips or whatever it says there with animation clips. And profit! There, you have your models with proper armatures and vertex data released.

@Oni-Zero I don't even have Steam at all.

@DigitalDiamal What i stated is that you need a Taiwanese IP to even be allowed to add the game to your steam account for you to download

@Oni-Zero I didn't mean I wanted to play the game itself, I meant that if the game runs on Unity, then there's a way to extract the models with their bones intact.

@DigitalDiamal There's a steam version that runs on Unity, you need a VPN since you're only allowed to download it if you have an IP from Taiwan

@DigitalDiamal it does

Does this game run on Unity? If it does, there is a way to rip models with bones from a Unity game.

Will you have the bad Iris?

Will collabs be included?

Hi

How come these don't have skeletons?

@JinxerLightspeed That is precisely what doesn't make sense. If new ones are submitted, it isn't going to make the already submitted ones any sooner in the queue of 4500+ submissions. It's just going to add even more redundant submissions at the end of the queue.