Hungry Dragon
Hungry Dragon

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[33]
Playable Dragons
Ashbeak
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Ashbeak (Junglebeak)

Ashbeak (Pyropoyo)
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Ashbeak (Toucandoit)
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Blaze
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Blaze (Dragon Hood)
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Blaze (Dragonborn)
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Blaze (Jalapeño)
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Drak-Awet
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Geogantis
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Helion
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Helion (Divinus)
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Helion (Magus)
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Helion (Phoenus)
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Helion (Terrus)
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Jade
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Kahl-Mari
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Manticore
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Mechamuncher
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Poseidran
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Poseidran (Crystalyte)
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Poseidran (Hyperbyte)
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Poseidran (Jadeguard)
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Poseidran (Pyroflux)
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Raktavi
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Raktavi (Flamepunk)
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Raktavi (Quinn of the Damned)
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Raktavi (Red Ivy)
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Skully
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Tony Dragone
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Tony Dragone (Daddy D)
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Tony Dragone (Dr. Dragonstein)
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Tony Dragone (Vito)
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[1]
Pets
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[7]
Food
Dunkleosteus
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Goblin (Drone)
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Goblin (Guardian)
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Goblin (Kamikaze)
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Goblin (Machine)
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Goblin (Spartacus)
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Gold Stingray
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[1]
Bosses
Comments (11)
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@DigitalDiamal: That helped! I'm still new to using a lot of these softwares so I didn't really think to filter for Animator! Alas, no. Ubisoft did not make finding the animated models easy - each and every one of the dragons is just a view.fbx and definitely not grouped with their associated textures or OBJs and nether in the file structure either. I found the Baby Dragon purely at random, just a lone view.fbx in a folder with nothing else in it.

@Rezca Echoing WarGrey-Sama's comment from the Mega Man X DiVE (the mobile version) page:
"Here's a tip for AssetStudioGUI. If you want to rip models with armatures intact, filter "mesh, texture2d, animator, animation clips".
Usually if the devs are professional enough, they will put them as prefabs, you can sort them by name and then highlight/select everything under that prefab.
Right click and export with selected animator - animation clips or whatever it says there with animation clips. And profit! There, you have your models with proper armatures and vertex data released."
"Here's a tip for AssetStudioGUI. If you want to rip models with armatures intact, filter "mesh, texture2d, animator, animation clips".
Usually if the devs are professional enough, they will put them as prefabs, you can sort them by name and then highlight/select everything under that prefab.
Right click and export with selected animator - animation clips or whatever it says there with animation clips. And profit! There, you have your models with proper armatures and vertex data released."

Curious how the models were extracted - I'm using the latest Asset Studio but they only export as OBJ's which means no rigging information.

@TheofficialCL Pull your mind out of the gutter, it's a game called Hungry Dragon because there's a Hungry Dragon. Nobody else is really gonna take it the wrong way unless their brains are rotted

@Draco Rex Read my previous comment

what's the game about?

I attempted to extract Grunderbite from this game myself not too long ago, but for some bizarre reason, I couldn't find his 'base' diffuse texture for his default coloring. A few other dragons were like that for me too, so I'm not entirely sure what I'm doing wrong with it. All the models are there at least. I do like the unique designs in this game for the dragons in general!

I'm sorry, what is this game called? Hungry Dragon?! That sounds like some r34 Eragon fangame.

Its weird how we have models of hungry dragon but none of the hungry shark franchize

@Draco Rex From reading the game's description, you destroy stuff while flying and eating people and creatures that stand in your way.
This just reminds me of Rampage, but at least you're flying rather than staying on the ground.
This just reminds me of Rampage, but at least you're flying rather than staying on the ground.

what's this game about?