PICKUP TRUCK
inFAMOUS 2 | PlayStation 3

CONTENTS
Pickup_Truck.dae
Textures/
Shader_Baked/ - Twelve color and marking variants, each with a DAE and textures.

NOTES
Pickup Truck from the UGC editor's Core Objects category.

The root DAE is the shared unbaked model. Shader_Baked contains the twelve variants with baked materials.

The wheels and steering wheel have separate native pivots. Rotate the wheels around local Y and the steering wheel around local X. Animation clips are not included.

Glass materials end in _surface_008, _surface_011 and _surface_022. In Blender EEVEE, use Render Method: Blended. The baked DAE glass uses fixed opacity and reflections; original cubemap faces are in Textures/Reflections/. Opacity textures preserve the baked opacity detail for importers supporting opacity maps.

If your importer does not connect the normal maps, connect each variant's Normal texture as a tangent-space normal map using Non-Color data and the baked UV map.

Light materials end in _surface_016 / _surface_018 (taillights) and _surface_023 (headlights). The baked variants include the native lamp-on emission maps. In Blender, Emission Strength 1 enables the lights; 0 disables them. The shared unbaked model retains source texture assignments. Automatic day/night switching, bloom and projected beams are not included.

CREDITS
Ripped by TheLearnedHand.
Original game assets: Sucker Punch Productions / Sony Computer Entertainment.
