TAXI
inFAMOUS 2 | PlayStation 3

CONTENTS
Taxi.dae
Textures/
Shader_Baked/

NOTES
Taxi from the UGC editor's Core Objects category. Includes one shared unbaked model and four shader-baked roof-advertisement, license-plate, and taxi-number variants, with the original wheel and steering-wheel pivots.

HEADLIGHTS AND TAILLIGHTS
For the shader-baked models in Blender, open Material Properties > Surface > Emission and set Strength to 1 on materials with these endings:

_surface_053 and _surface_054: headlights; enable both materials.
_surface_055: taillights.

The emission textures are already assigned. Set Strength to 0 to turn the lights off. Use Material Preview or Rendered shading to view the materials. Automatic day/night switching, bloom, and projected headlight beams are not included.

GLASS
If the glass appears noisy when moving the camera in EEVEE, set Material Properties > Settings > Surface > Render Method to Blended on materials ending in _surface_010, _surface_023, _surface_031, _surface_039, and _surface_047.

The baked glass uses fixed opacity and reflections rather than the game's changing, view-dependent effect. Original reflection textures are included in Textures/Reflections/.

WHEELS AND STEERING
In Object Mode, select Front_Left_Wheel, Front_Right_Wheel, Rear_Left_Wheel, Rear_Right_Wheel, or Steering_Wheel. Each wheel parent moves its wheel and tire together.

Rotate the road wheels around local Y to spin them. Rotate the front wheels around local Z to steer. Rotate Steering_Wheel around local X.

CREDITS
Ripped by TheLearnedHand.
Original game assets: Sucker Punch Productions / Sony Computer Entertainment.
