Chest Large
Baldur's Gate: Dark Alliance (PlayStation 2)

Source files on the disc:
  BG/DATA/CHEST.LMP/chest_large.vif

Exported with wb (binview 2ca7b71b7). Geometry, UVs, skin and textures are
as stored on the disc; nothing was edited by hand.

The game keeps a per-pixel reflection strength in the alpha channel
of some textures, not transparency. Those textures are included
opaque, and their alpha as a greyscale image beside them (white =
the most environment reflection): chest_large_chest_large_reflection_mask.png

Rigged (DAE with skeleton and skin weights in bind pose): chest_large
Every model is also included as .gltf (with its .bin, sharing the DAE's
PNGs), which carries its animation clips as well.
