Male Dwarf
Baldur's Gate: Dark Alliance (PlayStation 2)

Source files on the disc:
  BG/DATA/DWARF_M.LMP/dwarf_1.vif
  BG/DATA/DWARF_M.LMP/dwarf_2.vif
  BG/DATA/DWARF_M.LMP/dwarf_3.vif
  BG/DATA/DWARF_M.LMP/dwarf_4.vif
  BG/DATA/DWARF_M.LMP/dwarf_5.vif

Exported with wb (binview 2ca7b71b7). Geometry, UVs, skin and textures are
as stored on the disc; nothing was edited by hand.

The game keeps a per-pixel reflection strength in the alpha channel
of some textures, not transparency. Those textures are included
opaque, and their alpha as a greyscale image beside them (white =
the most environment reflection): dwarf_1_dwarf_1_reflection_mask.png, dwarf_3_dwarf_3_reflection_mask.png, dwarf_4_dwarf_4_reflection_mask.png

Rigged (DAE with skeleton and skin weights in bind pose): dwarf_1, dwarf_2, dwarf_3, dwarf_4, dwarf_5
Every model is also included as .gltf (with its .bin, sharing the DAE's
PNGs), which carries its animation clips as well.
