Gel Cube
Baldur's Gate: Dark Alliance (PlayStation 2)

Source files on the disc:
  BG/DATA/CUBE.LMP/gcube.vif
  BG/DATA/CUBE.LMP/gcubeprojectile.vif

Exported with wb (binview f9c1a7017, packs at 55cd354e4). Geometry, UVs, skin and textures are
as stored on the disc; nothing was edited by hand.

The game keeps a per-pixel reflection strength in the alpha channel
of some textures, not transparency. Those textures are included
opaque, and their alpha as a greyscale image beside them (white =
the most environment reflection): gcube_gcube_reflection_mask.png, gcubeprojectile_gcubeprojectile_reflection_mask.png

Rigged (DAE with skeleton and skin weights in bind pose): gcube, gcubeprojectile
Every model is also included as .gltf (with its .bin, sharing the DAE's
PNGs), which carries its animation clips as well.
