Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/Basics/Props/Rocket/rocket_mi.rocket_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/Basics/Props/Rocket/rocket_mi.rocket_mi'
        MaterialSlotName = Rocket_LOW
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 16.707, 0, 0, 0 }
        }
    }
}
Sockets[2] = {  }
ExtendedBounds =
{
    Origin = { X=0, Y=-11.7256, Z=0 }
    BoxExtent = { X=3.22733, Y=11.7147, Z=3.23325 }
    SphereRadius = 11.8874
}
