Diffuse=sm_blaster_color
Normal=sm_blaster_normal
Emissive=sm_blaster_emissive
Cube=range_asset_cube
Other[0]=T_Default_BaseColor
Other[1]=T_Default_Material_Grid_N
Other[2]=WhiteSquareTexture
Other[3]=LowResBlurredNoise
Other[4]=plug_wire_bc
Other[5]=basics_envi_cube_Tex
