Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/RangeSpace/Props/Blaster/blaster_mi.blaster_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/RangeSpace/Props/Blaster/blaster_mi.blaster_mi'
        MaterialSlotName = lambert13
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 27.1642, 39.998, 0, 0 }
        }
    }
}
Sockets[1] = {  }
ExtendedBounds =
{
    Origin = { X=0, Y=7.88923, Z=7.60405 }
    BoxExtent = { X=3.00898, Y=11.7946, Z=7.60405 }
    SphereRadius = 13.522
}
