Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/RangeSpace/Props/Blaster/blaster_mi.blaster_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/RangeSpace/Props/Blaster/blaster_mi.blaster_mi'
        MaterialSlotName = blinn1
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 40.4985, 6.22789, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=-9.23872e-07, Y=3.25093, Z=8.31312 }
    BoxExtent = { X=0.267395, Y=1.7623, Z=1.02963 }
    SphereRadius = 2.05848
}
