Skeleton = Skeleton'/Game/Global/Characters/Monty/monty_model_skel_sk.monty_model_skel_sk'
bHasVertexColors = true
bComputeNormalsToUVs = false
bVertexCurvature = false
bBuildVertexCurvature = false
LodModelsHasSkinweight = false
LODInfo[1] =
{
    LODInfo[0] =
    {
        DisplayFactor = 0
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[0] = {}
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
}
MorphTargets[32] =
{
    MorphTargets[0] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_up_open_half'
    MorphTargets[1] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_up_open'
    MorphTargets[2] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_up_open_extra'
    MorphTargets[3] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_up_close'
    MorphTargets[4] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_up_close_extra'
    MorphTargets[5] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_lo_open_half'
    MorphTargets[6] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_lo_open'
    MorphTargets[7] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_lo_open_extra'
    MorphTargets[8] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_lo_close'
    MorphTargets[9] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_lo_close_extra'
    MorphTargets[10] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_up_open_half'
    MorphTargets[11] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_up_open'
    MorphTargets[12] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_up_open_extra'
    MorphTargets[13] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_up_close'
    MorphTargets[14] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_up_close_extra'
    MorphTargets[15] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_lo_open_half'
    MorphTargets[16] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_lo_open'
    MorphTargets[17] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_lo_open_extra'
    MorphTargets[18] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_lo_close'
    MorphTargets[19] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_lo_close_extra'
    MorphTargets[20] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_in_up'
    MorphTargets[21] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_ot_up'
    MorphTargets[22] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_in_lo'
    MorphTargets[23] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_ot_lo'
    MorphTargets[24] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_in_up'
    MorphTargets[25] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_ot_up'
    MorphTargets[26] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_in_lo'
    MorphTargets[27] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_ot_lo'
    MorphTargets[28] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_lo_close_half'
    MorphTargets[29] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.r_eye_lid_up_close_half'
    MorphTargets[30] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_lo_close_half'
    MorphTargets[31] = MorphTarget'/Game/Global/Characters/Monty/monty_model_skel_skm.l_eye_lid_up_close_half'
}
Sockets[0] = {}
SamplingInfo =
{
    Regions[0] = {}
    BuiltData = { WholeMeshBuiltData[0]={}, RegionBuiltData[0]={} }
}
SkinWeightProfiles[0] = {}
unkMeshProp =
{
    Prop1 = false
    Prop2 = false
    Prop3 = false
    Prop4 = false
    Prop5 = false
}
Slots[0] = {}
NumVertexColorChannels = 0
unkFrontProp = 0
