Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Global/Characters/Monty/Materials/monty_body_mi.monty_body_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Global/Characters/Monty/Materials/monty_body_mi.monty_body_mi'
        MaterialSlotName = body_mtl
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 153.657, 38.1722, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=-19.5267, Y=-5.00679e-06, Z=-0.0378928 }
    BoxExtent = { X=16.8545, Y=3.91204, Z=3.86297 }
    SphereRadius = 17.1879
}
