Ebirah — Godzilla: Save the Earth (PlayStation 2)

Ripped by superworldsun. Credit not needed but always appreciated :)

OBJ: static rest-pose model; keep its MTL and textures folder together. OBJ does not include bones or animations.
DAE: rigged rest-pose model, with external PNG textures.
FBX: supplementary model with the source-export animation data retained; textures are external.
Keep the textures folder beside the model files. Texture PNGs are copied without resizing or editing.
Extracted from the PS2 game using GZ-Model-Editor; packaged for interchange using Blender.
Game/IP rights belong to their respective owners. No ownership of the original art is claimed.
The DAE was re-imported to check geometry, UVs, skeleton, and texture links.
Animation properties in the FBX were preserved, not individually playback-reviewed.


OPENING THE COMPLETE MONSTER
Choose ONE model format; do not import the DAE, FBX and OBJ together.
Each model file contains all body, eye and other mesh parts together.
Some parts remain separate objects inside that one model, preserving the source structure.
Extract the WHOLE ZIP first. Keep the MTL and textures folder beside the model files.
- DAE: complete rigged rest-pose monster.
- FBX: complete rigged monster plus retained source-export animations.
- OBJ: complete static monster; MTL and PNGs load alongside it (no bones in OBJ).
The GLB supplied outside this ZIP is a complete, self-contained static preview,
with textures included; import it for a one-file local preview.
Upload the ZIP as Asset, PNGs as Icon/Preview Icon, and GLB as Preview Model.
