Anguirus — Godzilla: Save the Earth (PlayStation 2)

Ripped by superworldsun. Credit not needed but always appreciated :)

OBJ: static rest-pose model; keep its MTL and textures folder together. OBJ does not include bones or animations.
DAE: rigged rest-pose model, with external PNG textures.
FBX: supplementary model with the source-export animation data retained; textures are external.
Keep the textures folder beside the model files. Texture PNGs are copied without resizing or editing.
Extracted from the PS2 game using GZ-Model-Editor; packaged for interchange using Blender.
Game/IP rights belong to their respective owners. No ownership of the original art is claimed.
The DAE was re-imported to check geometry, UVs, skeleton, and texture links.
Animation properties in the FBX were preserved, not individually playback-reviewed.
