Game: The Simpsons: Hit & Run
Ripped from the PC version

Ripped with Lucas' Pure3D Editor 4.5

Original game and assets by: Radical Entertainment

Ripped by miotalbejita

The game structures stuff like this podium as scenegraphs.
At the time of this rip, the Pure3D editor features the option to export model XMLs of meshes and skins, but not entire scenegraphs.
I recreated the placements in this scenegraph as closely as i could by copying and pasting the position and rotation values from the Pure3D editor onto blender.

The glowing number textures are meant to be rendered with the subtractive blend mode in the Pure3D engine,
which inverts the colors of textures, even the alpha channel, but i don't know how to recreate it in blender.
The black parts of the textures function as the alpha channel in the actual game.