---Candy Bob-omb---

Model made by PiDoesStuff
Free for personal use. Please give proper credit.
If you use this model in renders or animations, share whatever you make with me, I always love to see it.
I can be found at @pidoesstuff.bsky.social

This model comes with 4 colors for the candy, with 2 different patterns: dots and stripes. When changing the "_alb" texture, make sure you
use the corresponding "_rgh" and "_mtl" textures as well.


-TROUBLESHOOTING-

In case the .dae file is borked upon import (which is likely), I recommend using the .glb instead.
The textures are as such:

"_alb" = Albedo/Base Color/Diffuse
"_ao" = Ambient Occlusion*
"_mtl" = Metalness*
"_rgh" = Roughness* (If you need glossiness instead, invert this texture)
"_nrm" = Normal Map*

*: Textures with a * are data textures and their color space should be set to "Non-Color"

To use an AO texture in Blender, you need to use a "Mix Color" node, set its mode to "Multiply" and plug the
ALB and AO textures into it, then connect the output to the base color socket of the shader.

When importing models into Blender, the shading might look off. If it does, go into the shader editor,
delete the Principled BSDF shader that Blender created upon import then add a new one manually and
connect the textures to the proper sockets.