The top of Toad's head has a texture error by the developers, this is not a ripping error.  primitivecolor textures are vertex bakes.  The textures in the "maybe glitch" folder only appeared when pressing the button to rip the model, not when texture dumping.  Seemingly identical textures have exceedingly minor differences, possibly due to being stored for cutscenes.  Feel free to delete the mesh for the useless second UV.