Rudinn, from Deltarune

Model and all textures made from scratch by Peardian using Cinema 4D and Fireworks.


Info:
Despite the bright and cartoony style, this model is still somewhat inspired by Brawl.
Before making this, I put a lot of thought into "what is a Darkner" and how that would be represented in something like Smash.
Ultimately, I decided they would unnaturally bright and cartoony, with no surface details at all.
Like many Darkner designs, Rudinn works best as a 2D drawing, but I did my best to bring it to 3D.
The eyes have separate bones, so you can move them around the head as necessary to better match the sprite appearance.
By the way, the body can do the scrolling diamond effect by offsetting the texture horizontally.
For the eyes, the iris texture serves as the base, and then the eyelid goes as an overlay.
The last color swaps are based on the original designs by kanotynes, just without the big sleeves and eye-shaped sword.
For the bullets, use backface culling to see through the outline mesh.
To make the black diamond bullet, just shift the UVs on the white diamond horizontally by 50%.
Unlike my other models, I don't really know what Deltarune's scale is supposed to be, so I used 20 pixels = 1 meter.


If you have any comments or questions, my e-mail address is peardian@gmail.com
I have never done any Brawl hacking, nor do I know how. Please don't ask me to help you.


Rudinn belongs to Toby Fox & kanotynes
Deltarune belongs to Toby Fox
