Plum (Mario Golf)

Custom by Fawfulthegreat64. Includes assets modified from Mii (Mario Golf Super Rush, including club) and Ella (Mario Golf Toadstool Tour)

USAGE:
The .blend file will provide the cleanest usage. Materials and lighting are already set up, and subdivision modifiers are in place to smooth out the model after any posing. The club is also already included within the scene.

If you don't have Blender or for any other reason cannot or don't want to use the blend file, and do not know how to or want to add your own subdivision modifiers, the Applied .dae model is your best option. All the subdivison modifiers are applied so she is properly high-poly, however the joints may look a bit rough when posing as a result.

The Unapplied .dae file will look pretty rough on first import, because it includes none of the subdivision modifiers. However, you can add them and make them calculate after the armature pose, leading to cleaner posing like in the blend file. Not recommended if you want the model to look good out the gate.

Facial morphs are controlled by shape keys. If your program doesn't support shape keys, the facial morphs won't work.

If none of this made any sense to you, fair. I'd highly recommend getting blender (it's free) and using the blend file, and the Applied .dae file should be adequate otherwise. Note that this model is optimized for renders, if you want to use it for like a game mod or something, you're allowed to (please give credit) but you'll probably need to make some heavy edits to optimize it.

Made & tested in Blender 3.4.1