Parent = Material3'/Hemingway/Content/Characters/Common/Materials/MM_Character.MM_Character'
ScalarParameterValues[26] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Emissive Mult }
        ParameterValue = 2.1
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Pulse Range }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Pulse Speed }
        ParameterValue = 0.3
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Pulse Value Add }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Depth Tex Tile-.UV }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Edge Highlight -Intensity }
        ParameterValue = 0.1
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Edge Highlight Contrast }
        ParameterValue = -0.3
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=Gem Fres Exp }
        ParameterValue = 3.5
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=FresnelExp }
        ParameterValue = 3
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=Hair FresnelBase }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=Hair FresnelExp }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=Hair FresnelMult }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=MaskedFresnel1_Exp }
        ParameterValue = 4
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=MaskedFresnel2_Exp }
        ParameterValue = 3
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=ColorPow }
        ParameterValue = 1.1
        ParameterName = None
    }
    ScalarParameterValues[15] =
    {
        ParameterInfo = { Name=DetailNormalScale }
        ParameterValue = 10
        ParameterName = None
    }
    ScalarParameterValues[16] =
    {
        ParameterInfo = { Name=PoreSpecWeight }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[17] =
    {
        ParameterInfo = { Name=RoughnessMax }
        ParameterValue = 1.2
        ParameterName = None
    }
    ScalarParameterValues[18] =
    {
        ParameterInfo = { Name=SS Opacity }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[19] =
    {
        ParameterInfo = { Name=Spec Mult }
        ParameterValue = 0.3
        ParameterName = None
    }
    ScalarParameterValues[20] =
    {
        ParameterInfo = { Name=WpnGlow FresBase }
        ParameterValue = 0.01
        ParameterName = None
    }
    ScalarParameterValues[21] =
    {
        ParameterInfo = { Name=WpnGlow FresExp }
        ParameterValue = 4
        ParameterName = None
    }
    ScalarParameterValues[22] =
    {
        ParameterInfo = { Name=BaseColor Mult }
        ParameterValue = 0.7
        ParameterName = None
    }
    ScalarParameterValues[23] =
    {
        ParameterInfo = { Name=Metal Mult }
        ParameterValue = 1.06
        ParameterName = None
    }
    ScalarParameterValues[24] =
    {
        ParameterInfo = { Name=Rough Mult }
        ParameterValue = 0.95
        ParameterName = None
    }
    ScalarParameterValues[25] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[6] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=T_HairCube }
        ParameterValue = TextureCube4'/Hemingway/Content/Characters/Common/Textures/T_Master_HairCube_Softer_Vertical.T_Master_HairCube_Softer_Vertical'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=T_DIF }
        ParameterValue = Texture2D'/Hemingway/Content/Characters/GODS/Hades/Skin01/Textures/A/T_Hades_Skin01A_D.T_Hades_Skin01A_D'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=T_NRM }
        ParameterValue = Texture2D'/Hemingway/Content/Characters/GODS/Hades/Skin01/Textures/A/T_Hades_Skin01A_N.T_Hades_Skin01A_N'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=T_P1 }
        ParameterValue = Texture2D'/Hemingway/Content/Characters/GODS/Hades/Skin01/Textures/A/T_Hades_Skin01A_P1.T_Hades_Skin01A_P1'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=T_P2 }
        ParameterValue = Texture2D'/Hemingway/Content/Characters/GODS/Hades/Skin01/Textures/A/T_Hades_Skin01A_P2.T_Hades_Skin01A_P2'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=T_P3 }
        ParameterValue = Texture2D'/Hemingway/Content/Characters/GODS/Hades/Skin01/Textures/A/T_Hades_Skin01A_P3.T_Hades_Skin01A_P3'
        ParameterName = None
    }
}
VectorParameterValues[9] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Emissive Color }
        ParameterValue = { R=0.32392, G=0.088232, B=0.566667, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Gem Fres Color }
        ParameterValue = { R=5, G=6.92308, B=10, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=FresnelTint }
        ParameterValue = { R=0.44361, G=0.519253, B=1, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=Hair FresColor }
        ParameterValue = { R=0.266439, G=0.239947, B=0.479167, A=1 }
        ParameterName = None
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = { Name=HairCube_Color }
        ParameterValue = { R=0.389526, G=0.333578, B=1, A=1 }
        ParameterName = None
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = { Name=MaskedFresnel1_Color }
        ParameterValue = { R=0.191944, G=0.179831, B=0.510417, A=1 }
        ParameterName = None
    }
    VectorParameterValues[6] =
    {
        ParameterInfo = { Name=MaskedFresnel2_Color }
        ParameterValue = { R=20, G=5.06379, B=12.5671, A=1 }
        ParameterName = None
    }
    VectorParameterValues[7] =
    {
        ParameterInfo = { Name=BaseColorMul }
        ParameterValue = { R=0.539838, G=0.578184, B=0.65625, A=1 }
        ParameterName = None
    }
    VectorParameterValues[8] =
    {
        ParameterInfo = { Name=WpnGlow Color }
        ParameterValue = { R=0.38481, G=0, B=1, A=0.5 }
        ParameterName = None
    }
}
DummyProp3 = 
DummyProp6 = { AtlasData= }
DummyProp8 = 
DummyProp9 = 
DummyProp10 =
{
    prop1 = false
    prop2 = false
    prop3 = false
    prop4 = false
    prop5 = false
    prop6 = false
    prop7 = false
    prop8 = false
    prop9 = false
    prop10 = false
}
DummyMaterials = 
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
