TwoSided = false
bDisableDepthTest = false
bIsMasked = true
ReferencedTextures[9] =
{
    ReferencedTextures[0] = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_nrm'
    ReferencedTextures[1] = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk3'
    ReferencedTextures[2] = Texture2D'god_commonassets.textures.t_clouds'
    ReferencedTextures[3] = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk2'
    ReferencedTextures[4] = TextureCube3'god_commonassets.cube_rainbow'
    ReferencedTextures[5] = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk'
    ReferencedTextures[6] = TextureCube3'god_commonassets.textures.cube_hair_tex'
    ReferencedTextures[7] = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_spc'
    ReferencedTextures[8] = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_dif'
}
Expressions[101] =
{
    Expressions[5] = MaterialExpressionVectorParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionvectorparameter_5'
    Expressions[11] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_3'
    Expressions[12] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_4'
    Expressions[14] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_3'
    Expressions[15] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_5'
    Expressions[18] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_0'
    Expressions[20] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_0'
    Expressions[21] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_2'
    Expressions[22] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_5'
    Expressions[23] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_6'
    Expressions[25] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_2'
    Expressions[27] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_7'
    Expressions[29] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_8'
    Expressions[31] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_1'
    Expressions[33] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_1'
    Expressions[35] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_6'
    Expressions[37] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_4'
    Expressions[41] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_8'
    Expressions[43] = MaterialExpressionVectorParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionvectorparameter_1'
    Expressions[51] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_14'
    Expressions[52] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_14'
    Expressions[58] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_7'
    Expressions[60] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_10'
    Expressions[62] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_11'
    Expressions[64] = MaterialExpressionVectorParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionvectorparameter_2'
    Expressions[73] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_9'
    Expressions[74] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_15'
    Expressions[75] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_12'
    Expressions[85] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_12'
    Expressions[86] = MaterialExpressionTextureSampleParameter2D'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressiontexturesampleparameter2d_13'
    Expressions[88] = MaterialExpressionVectorParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionvectorparameter_0'
    Expressions[92] = MaterialExpressionVectorParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionvectorparameter_3'
    Expressions[96] = MaterialExpressionVectorParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionvectorparameter_4'
    Expressions[99] = MaterialExpressionScalarParameter'god_gilgamesh_textures.materials.mat_god_gilgamesh.materialexpressionscalarparameter_9'
}
CachedExpressionData = 
BlendMode = BLEND_Masked (1)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[16] =
{
    CollectedTextureParameters[0] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_dif'
        Name = diffuse
        Group = None
    }
    CollectedTextureParameters[1] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_spc'
        Name = specular
        Group = None
    }
    CollectedTextureParameters[2] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_nrm'
        Name = normal
        Group = None
    }
    CollectedTextureParameters[3] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk'
        Name = msk1
        Group = None
    }
    CollectedTextureParameters[4] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk'
        Name = msk1
        Group = None
    }
    CollectedTextureParameters[5] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk'
        Name = msk1
        Group = None
    }
    CollectedTextureParameters[6] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_spc'
        Name = specular
        Group = None
    }
    CollectedTextureParameters[7] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_nrm'
        Name = normal
        Group = None
    }
    CollectedTextureParameters[8] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk'
        Name = msk1
        Group = None
    }
    CollectedTextureParameters[9] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk2'
        Name = msk2
        Group = None
    }
    CollectedTextureParameters[10] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_nrm'
        Name = normal
        Group = None
    }
    CollectedTextureParameters[11] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk2'
        Name = msk2
        Group = None
    }
    CollectedTextureParameters[12] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk2'
        Name = msk2
        Group = None
    }
    CollectedTextureParameters[13] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_dif'
        Name = diffuse
        Group = None
    }
    CollectedTextureParameters[14] =
    {
        Texture = Texture2D'god_gilgamesh_textures.textures.t_god_gilgamesh_msk3'
        Name = msk3
        Group = None
    }
    CollectedTextureParameters[15] =
    {
        Texture = Texture2D'god_commonassets.textures.t_clouds'
        Name = cloud_msk
        Group = None
    }
}
CollectedScalarParameters[12] =
{
    CollectedScalarParameters[0] = { Value=0, Name=lowspc_intensity, Group=None }
    CollectedScalarParameters[1] = { Value=1.4, Name=dp1, Group=None }
    CollectedScalarParameters[2] = { Value=6, Name=dp2, Group=None }
    CollectedScalarParameters[3] = { Value=60, Name=sp2, Group=None }
    CollectedScalarParameters[4] = { Value=5, Name=sp1, Group=None }
    CollectedScalarParameters[5] = { Value=0.85, Name=dif_brightness, Group=None }
    CollectedScalarParameters[6] = { Value=2.5, Name=spc_int, Group=None }
    CollectedScalarParameters[7] = { Value=7, Name=cube_int, Group=None }
    CollectedScalarParameters[8] = { Value=1, Name=cube_desat, Group=None }
    CollectedScalarParameters[9] = { Value=8, Name=hair_cube_int, Group=None }
    CollectedScalarParameters[10] = { Value=12, Name=trans_int, Group=None }
    CollectedScalarParameters[11] = { Value=0, Name=ao1_sword_glow, Group=None }
}
CollectedVectorParameters[6] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=0, G=0, B=0, A=0 }
        Name = rimcolor
        Group = None
    }
    CollectedVectorParameters[1] =
    {
        Value = { R=0.41, G=0.03, B=0.24, A=1 }
        Name = fresnel
        Group = None
    }
    CollectedVectorParameters[2] =
    {
        Value = { R=0.72, G=0.67, B=1.4, A=1 }
        Name = skin_fresnel
        Group = None
    }
    CollectedVectorParameters[3] =
    {
        Value = { R=7.513, G=-0.2, B=-0.375, A=1 }
        Name = base_sword_glow
        Group = None
    }
    CollectedVectorParameters[4] =
    {
        Value = { R=20, G=4, B=0.5, A=1 }
        Name = sword_fire
        Group = None
    }
    CollectedVectorParameters[5] =
    {
        Value = { R=5, G=1, B=0.1, A=1 }
        Name = letter_glow
        Group = None
    }
}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
