C_amb_base_bake is the filename, it is not custom

had to rip the NRB using a different tool than the others, which is partly why the mesh names are soo bizarre

despite the lack of multiplayer, the ball model set still exists (that said, the new amiibo costumes do not have the appropriate textures for them, and the mii ones do not, either)

the material set for the C_MORPHING00 and NRB meshes are correct, however the game appears to use some kind of shader involving the coloration textures as well

the textures in tex_editor tga, as well as everything in C_PCH_TF01 and KY00_0000 appear to be unused (C_TF01_dummy appears to be a simple dummy file that just has a lot of textures)

the parasol on the yoshi amiibo yoshi uses the default morph_base texture rather than the matcap normally assigned to those models

bronze, silver, and gold appear to be quick edits of the edit models by the devs

various textures are colored by materials in some places (the leather one, in particular, displays as orange and yellow in-game rather than purple because of this)

famicom and super famicom colors are region-dependent, as are the ROB amiibo textures, wii u (deluxe) colors are in a different order depending on region