Material: cgfx_hr01001_00
        Texture: hr01001_00_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 100.000000, 500.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.100000
        RimLightColor = 0.350000, 0.350000, 0.350000
        RimLightWidth = 0.950000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 1.500000
        SpeLightPos = 0.000000, 0.000000, -1000.000000
        SpeStrength = 0.294444
        SpeTop = 0.700000
        ToonSelect = 0.000000

Material: cgfx_hr01001_01
        Texture: hr01001_01_dif
        BaseColor = 1.000000, 1.000000, 1.000000
        DepthOffset = 0.000000
        LightPos = 200.000000, 200.000000, -1000.000000
        LineDepthOffset = 0.000000
        LineSlope = 1.000000
        LineWidth = 0.150000
        OutColor = 1.000000, 1.000000, 1.000000, 1.000000
        RimLightBias = 0.120000
        RimLightColor = 0.350000, 0.350000, 0.350000
        RimLightWidth = 0.880000
        ShadingBaias = 0.000000
        SpeBase = 0.200000
        SpeBottom = 0.500000
        SpeColor = 1.000000, 1.000000, 1.000000
        SpeExpon = 40.000000
        SpeLightPos = 1000.000000, 1000.000000, -1000.000000
        SpeStrength = 0.500000
        SpeTop = 0.700000
        ToonSelect = 0.000000